enet.host:channel limit
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:channel limit Sets the maximum number of channels allowed. If it is 0 then the system maximum allowable value is used. Function Synopsis

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global#VERSION
  • References/Game Development/Phaser/Global

<constant> VERSION : string The Phaser version number.

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Color.hexToColor()
  • References/Game Development/Phaser/Utils/Color

<static> hexToColor(hex, out) → {object}

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Particles.Arcade.Emitter#replace()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

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Particles.Arcade.Emitter#countDead()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

countDead() → {integer} Get the number of dead children in this group. Returns

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Particles.Arcade.Emitter#destroy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.

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Button#game
  • References/Game Development/Phaser/Display/Button

game : Phaser.Game A reference to the currently running Game

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love.graphics.getCanvasFormats
  • References/Game Development/LÖVE/love.graphics

love.graphics.getCanvasFormats Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the available

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Group.RETURN_TOTAL
  • References/Game Development/Phaser/Game Objects/Group

[static] RETURN_TOTAL : integer A returnType value, as specified in

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Group#hasProperty()
  • References/Game Development/Phaser/Game Objects/Group

hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan

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