getContactMaterial(materialA, materialB) → {
velocityFromAngle(angle, speed, point) → {
addPlane(offsetX, offsetY, rotation) → {p2.Plane}
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
sprite : Phaser.Sprite Reference to the parent Sprite
a : number Default Value 1 Source
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