World:isAllowSleep Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the sleep behaviour of the world. A
(File):tell Returns the position in the file Function Synopsis pos
button :any The button property of the most recent DOM event when this Pointer is started.You should not rely on this value
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
onChangeSource : Phaser.Signal This signal is dispatched
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] columns : integer The number of tile columns in the tileset.
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