Loader#_withSyncPointDepth
  • References/Game Development/Phaser/Loader/Loader

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:

2025-01-10 15:47:30
Particles.Arcade.Emitter#getLocalBounds()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Physics.P2.Body#addPlane()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

addPlane(offsetX, offsetY, rotation) → {p2.Plane}

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DistanceJoint:setDamping
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setDamping Removed in LÖVE 0.8.0 It has been replaced with

2025-01-10 15:47:30
Color.toABGR()
  • References/Game Development/Phaser/Utils/Color

<static> toABGR(r, g, b, a) → {number} Converts RGBA

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Rectangle.clone()
  • References/Game Development/Phaser/Geometry/Rectangle

<static> clone(a, output) → {

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Particles.Arcade.Emitter#getAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getAll(property, value, startIndex, endIndex)

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Particle#scaleMin
  • References/Game Development/Phaser/Particles/Particle

scaleMin : Phaser.Point The minimum scale this Game

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Text#offsetX
  • References/Game Development/Phaser/Text/Text

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Button#alignTo()
  • References/Game Development/Phaser/Display/Button

alignTo(parent, position, offsetX, offsetY) → {Object}

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