moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
tileScaleOffset :Point A point that represents the scale of the texture object
ninja : Phaser.Physics.Ninja
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
creature(x, y, key, group)
cameraInfo(camera, x, y, color) Render camera information including dimensions and location.
removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters
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