[readonly] tileHeight : integer The height of each tile (in pixels).
addBody(body) → {boolean} Add a body to the world. Parameters
damping : number Damping is specified as a value between 0 and 1, which is the proportion of velocity lost per second. The linear
events : Phaser.Events All Phaser Game Objects
font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
texture : PIXI.Texture The texture of the
dirty : boolean Source code:
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.
css3D : boolean Is css3D available? Source code:
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