addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)
snapY : number When a Sprite has snapping enabled this holds the height of the snap grid.
love.textinput Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when text has been entered by the user
[readonly] children : Array.<Displa
getChildAt(index) → {DisplayObject}
getBitmapData(key) → {Phaser.BitmapData}
love.keyboard.getScancodeFromKey Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the hardware scancode corresponding
rnd : Phaser.RandomDataGenerator
addPlane(offsetX, offsetY, rotation) → {p2.Plane}
floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source
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