love.physics.newEdgeShape Available since LÖVE 0.8.0 This function is not supported in earlier versions. Creates a new
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
format : number The format of the map data, either Phaser.Tilemap.CSV or Phaser.Tilemap.TILED_JSON.
orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.
onDown : Phaser.Signal A Signal that is dispatched
a : number Default Value 1 Source
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
height : number The height of the video in pixels. Source code:
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