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  • Game Development
Game Development:
  • Phaser
  • LÖVE


×
Image#texture
  • References/Game Development/Phaser/Display/Image

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
Tween#game
  • References/Game Development/Phaser/Tweens/Tween

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Loader#withSyncPoints()
  • References/Game Development/Phaser/Loader/Loader

withSyncPoints(callback, callbackContext) → {

2025-01-10 15:47:30
Loader#onPackComplete
  • References/Game Development/Phaser/Loader/Loader

onPackComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
DOM.getBounds()
  • References/Game Development/Phaser/System/DOM

<static> getBounds(element, cushion) → {Object | boolean}

2025-01-10 15:47:30
RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

2025-01-10 15:47:30
Physics.P2.Body#setCircle()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

setCircle(radius, offsetX, offsetY, rotation)

2025-01-10 15:47:30
Text#fresh
  • References/Game Development/Phaser/Text/Text

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Graphics#alignTo()
  • References/Game Development/Phaser/Graphics/Graphics

alignTo(parent, position, offsetX, offsetY) → {Object}

2025-01-10 15:47:30
Graphics#lineColor
  • References/Game Development/Phaser/Graphics/Graphics

lineColor : string The color of any lines drawn. Inherited From

2025-01-10 15:47:30

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