font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
moveToPointer(displayObject, speed, pointer, maxTime)
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
key : string | Phaser.RenderTexture |
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
game : Phaser.Game A reference to the currently running Game
create(name, width, height, tileWidth, tileHeight, group) → {
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