multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
killAll() → {Phaser.Weapon}
Body:destroy Explicitly destroys the Body and all fixtures and joints attached to it. An error will occur if you attempt to use the object after calling this function. In 0.7.2, when
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
love.mouse.getX Returns the current x-position of the mouse. Function Synopsis
setCollision(indexes, collides, layer, recalculate)
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
movementY : number The vertical processed relative movement of the Pointer in pixels since last event.
love.textinput Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when text has been entered by the user
Body:getWorldPoints Available since LÖVE 0.8.0 This method is not supported in earlier versions. Transforms multiple points from local coordinates
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