ParticleSystem:isPaused Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks whether the particle system is
bounce : Phaser.Point How much each particle should
[static] CANVAS : number Source code:
atlas(key, textureURL, atlasURL, atlasData, format)
getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object
vibration : boolean Does the device support the Vibration API? Source code:
onChildInputUp : Phaser.Signal This Signal is dispatched
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] children : Array.<Displa
preUpdate() Automatically called by World.preUpdate. Source code:
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