Group#multiplyAll()
  • References/Game Development/Phaser/Game Objects/Group

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.

2025-01-10 15:47:30
Weapon#killAll()
  • References/Game Development/Phaser/Arcade Physics/Weapon

killAll() → {Phaser.Weapon}

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Body:destroy
  • References/Game Development/LÖVE/love.physics/Body

Body:destroy Explicitly destroys the Body and all fixtures and joints attached to it. An error will occur if you attempt to use the object after calling this function. In 0.7.2, when

2025-01-10 15:47:30
TilingSprite#refreshTexture
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This

2025-01-10 15:47:30
love.mouse.getX
  • References/Game Development/LÖVE/love.mouse

love.mouse.getX Returns the current x-position of the mouse. Function Synopsis

2025-01-10 15:47:30
Tilemap#setCollision()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setCollision(indexes, collides, layer, recalculate)

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Physics.Arcade#getOverlapY()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies

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Pointer#movementY
  • References/Game Development/Phaser/Input/Pointer

movementY : number The vertical processed relative movement of the Pointer in pixels since last event.

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love.textinput
  • References/Game Development/LÖVE/love

love.textinput Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when text has been entered by the user

2025-01-10 15:47:30
Body:getWorldPoints
  • References/Game Development/LÖVE/love.physics/Body

Body:getWorldPoints Available since LÖVE 0.8.0 This method is not supported in earlier versions. Transforms multiple points from local coordinates

2025-01-10 15:47:30