ParticleSystem:setLinearDamping Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the amount of linear damping
[readonly] height : number The calculated height of the physics body.
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
onFileStart : Phaser.Signal This event is dispatched
height : number The height (resolution uniform) Source code:
love.physics.newCircleShape Script Example Missing love.physics.newCircleShape needs a script example, help out by writing one. Creates a
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint.
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
justReleased(duration) → {boolean} The Pointer is considered justReleased
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