Video#updateTexture()
  • References/Game Development/Phaser/Game Objects/Video

updateTexture(event, width, height) Called

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TweenData#parent
  • References/Game Development/Phaser/Tweens/TweenData

parent : Phaser.Tween The Tween which owns this TweenData

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LoaderParser.bitmapFont()
  • References/Game Development/Phaser/Loader/LoaderParser

<static> bitmapFont(xml, baseTexture, xSpacing, ySpacing)

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love.graphics.scale
  • References/Game Development/LÖVE/love.graphics

love.graphics.scale Scales the coordinate system in two dimensions. By default the coordinate system in LÖVE corresponds to the display pixels in horizontal and vertical directions

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SoundManager#destroy()
  • References/Game Development/Phaser/Sound/SoundManager

destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.

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Cache#removeJSON()
  • References/Game Development/Phaser/Loader/Cache

removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have

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FlexLayer#topRight
  • References/Game Development/Phaser/Game Scaling/FlexLayer

topRight : Phaser.Point Source code:

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Cache#getPhysicsData()
  • References/Game Development/Phaser/Loader/Cache

getPhysicsData(key, object, fixtureKey) → {object} Gets a Physics

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Animation#updateFrameData()
  • References/Game Development/Phaser/Animation/Animation

updateFrameData(frameData) Changes the FrameData object this Animation is using. Parameters

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TilingSprite#tileScale
  • References/Game Development/Phaser/PIXI/PIXI.TilingSprite

tileScale :Point The scaling of the image that is being tiled Source code:

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