fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
screenY : number The vertical coordinate of the Pointer relative to the screen. Source
context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
preUpdate() Automatically called by World.preUpdate. Source code:
getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set
updateSound(key) Updates the sound object in the cache. Parameters
font : string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
moveToPointer(displayObject, speed, pointer, maxTime)
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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