love.graphics.getStencilTest Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the current stencil test configuration
isEven(n) → {boolean} Returns true if the number given is even. Parameters
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
creature(x, y, key, group)
sourceSizeH : number Height of the original sprite before it was trimmed. Source
onChildInputDown : Phaser.Signal This Signal is dispatched
onStop : Phaser.Signal The onStop event is dispatched
exists : boolean If exists is true the group is updated, otherwise it is skipped.
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