Math#isOdd()
  • References/Game Development/Phaser/Math/Math

isOdd(n) → {boolean} Returns true if the number given is odd. Parameters

2025-01-10 15:47:30
Source:setRelative
  • References/Game Development/LÖVE/love.audio/Source

Source:setRelative Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets whether the

2025-01-10 15:47:30
BezierCurve:getDerivative
  • References/Game Development/LÖVE/love.math/BezierCurve

BezierCurve:getDerivative Available since LÖVE 0.9.0 This function is not supported in earlier versions. Get the derivative of the Bézier curve

2025-01-10 15:47:30
Source:setVelocity
  • References/Game Development/LÖVE/love.audio/Source

Source:setVelocity Available since LÖVE 0.7.0 This function is not supported in earlier versions. Sets the velocity of the Source. This

2025-01-10 15:47:30
Physics.Arcade.Body#mass
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of

2025-01-10 15:47:30
Easing.Elastic#In()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

In(k) → {number} Elastic ease-in. Parameters

2025-01-10 15:47:30
DistanceJoint:setFrequency
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setFrequency Sets the response speed. Function Synopsis

2025-01-10 15:47:30
DOM.getAspectRatio()
  • References/Game Development/Phaser/System/DOM

<static> getAspectRatio(object) → {number}

2025-01-10 15:47:30
love.filesystem.isFile
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.isFile Check whether something is a file. Function Synopsis

2025-01-10 15:47:30
enet.peer:ping
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:ping Send a ping request to peer, updates

2025-01-10 15:47:30