love.image.newEncodedImageData
  • References/Game Development/LÖVE/love.image

love.image.newEncodedImageData Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Encodes ImageData.

2025-01-10 15:47:30
Physics.Arcade#moveToXY()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

moveToXY(displayObject, x, y, speed, maxTime) → {number}

2025-01-10 15:47:30
Button#setDownSound()
  • References/Game Development/Phaser/Display/Button

setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.

2025-01-10 15:47:30
World:setMeter
  • References/Game Development/LÖVE/love.physics/World

World:setMeter Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Set the scale of the world. The world scale

2025-01-10 15:47:30
Particles.Arcade.Emitter#bounce
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

bounce : Phaser.Point How much each particle should

2025-01-10 15:47:30
Stage#height
  • References/Game Development/Phaser/Core/Stage

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
FlexGrid#setSize()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters

2025-01-10 15:47:30
Shape:getCategoryBits
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getCategoryBits Removed in LÖVE 0.8.0 Use

2025-01-10 15:47:30
Particle#sendToBack()
  • References/Game Development/Phaser/Particles/Particle

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

2025-01-10 15:47:30
Physics.Ninja#setBounds()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

setBounds(x, y, width, height) Updates the size of this physics world. Parameters

2025-01-10 15:47:30