Source:setVelocity
  • References/Game Development/LÖVE/love.audio/Source

Source:setVelocity Available since LÖVE 0.7.0 This function is not supported in earlier versions. Sets the velocity of the Source. This

2025-01-10 15:47:30
Physics.Arcade.Body#mass
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of

2025-01-10 15:47:30
Easing.Elastic#In()
  • References/Game Development/Phaser/Tweens/Easing.Elastic

In(k) → {number} Elastic ease-in. Parameters

2025-01-10 15:47:30
DistanceJoint:setFrequency
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setFrequency Sets the response speed. Function Synopsis

2025-01-10 15:47:30
DOM.getAspectRatio()
  • References/Game Development/Phaser/System/DOM

<static> getAspectRatio(object) → {number}

2025-01-10 15:47:30
love.filesystem.isFile
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.isFile Check whether something is a file. Function Synopsis

2025-01-10 15:47:30
enet.peer:ping
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:ping Send a ping request to peer, updates

2025-01-10 15:47:30
SpriteBatch:lock
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:lock This has been changed to SpriteBatch:bind

2025-01-10 15:47:30
Graphics#fresh
  • References/Game Development/Phaser/Graphics/Graphics

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
ParticleSystem:setRelativeRotation
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setRelativeRotation Available since LÖVE 0.9.1 This function is not supported in earlier versions. Sets whether particle angles

2025-01-10 15:47:30