new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween
blendSourceAtop() → {Phaser.BitmapData}
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
physicsBodyType : integer If enableBody
ParticleSystem:getBufferSize Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the maximum number of particles
love.timer.getTime Returns the value of a timer with an unspecified starting time. This function should only be used to calculate differences between points in time, as the starting time of
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
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