Body:setAwake
  • References/Game Development/LÖVE/love.physics/Body

Body:setAwake Available since LÖVE 0.8.0 This method is not supported in earlier versions. Wakes the body up or puts it to sleep.

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PrismaticJoint:getJointSpeed
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:getJointSpeed Get the current joint angle speed. Function Synopsis

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Sprite#getBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

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Rope#outOfCameraBoundsKill
  • References/Game Development/Phaser/Display/Rope

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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Physics.P2#onSpringRemoved
  • References/Game Development/Phaser/P2 Physics/Physics.P2

onSpringRemoved : Phaser.Signal This signal is dispatched

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Source:rewind
  • References/Game Development/LÖVE/love.audio/Source

Source:rewind Available since LÖVE 0.7.0 This function is not supported in earlier versions. Rewinds a Source. Function

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RenderTexture#getImage()
  • References/Game Development/Phaser/Graphics/RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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Cache#removeText()
  • References/Game Development/Phaser/Loader/Cache

removeText(key) Removes a text file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references

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Math#difference()
  • References/Game Development/Phaser/Math/Math

difference(a, b) → {number} The absolute difference between two values. Parameters

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Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

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