destroy() Destroys the filter and removes it from the filter stack. Source code:
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
enableAABB(object, children) This will create a Ninja Physics AABB body on the given game object. Its
game : Phaser.Game Local reference to game.
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
new Keyboard(game) The Keyboard class monitors keyboard input and dispatches keyboard events. Note: many keyboards are
onEndContact : Phaser.Signal This Signal is dispatched
new Sinusoidal() Sinusoidal easing. Source code:
setCircle(radius, offsetX, offsetY, rotation)
cameraOffset : Phaser.Point If this object is
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