Particles.Arcade.Emitter#angle
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2025-01-10 15:47:30
love.graphics.getCaption
  • References/Game Development/LÖVE/love.graphics

love.graphics.getCaption Removed in LÖVE 0.9.0 Moved to the love

2025-01-10 15:47:30
Joystick:getAxes
  • References/Game Development/LÖVE/love.joystick/Joystick

Joystick:getAxes Available since LÖVE 0.9.0 It has been moved from

2025-01-10 15:47:30
BezierCurve:removeControlPoint
  • References/Game Development/LÖVE/love.math/BezierCurve

BezierCurve:removeControlPoint Available since LÖVE 0.10.0 This function is not supported in earlier versions. Removes the specified control

2025-01-10 15:47:30
DOM#DOM
  • References/Game Development/Phaser/System/DOM

new DOM() DOM utility class. Provides a useful Window and Element functions as well as cross-browser compatibility buffer.

2025-01-10 15:47:30
Math#distancePow()
  • References/Game Development/Phaser/Math/Math

distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between

2025-01-10 15:47:30
Math#linearInterpolation()
  • References/Game Development/Phaser/Math/Math

linearInterpolation(v, k) → {number} A Linear Interpolation Method, mostly used by Phaser.Tween

2025-01-10 15:47:30
Math#radToDeg()
  • References/Game Development/Phaser/Math/Math

radToDeg(radians) → {number} Convert radians to degrees. Parameters

2025-01-10 15:47:30
Math#average()
  • References/Game Development/Phaser/Math/Math

average() → {number} Averages all values passed to the function and returns the result.

2025-01-10 15:47:30
Line#right
  • References/Game Development/Phaser/Geometry/Line

[readonly] right : number Gets the right-most point of this line.

2025-01-10 15:47:30