Bullet#getChildIndex()
  • References/Game Development/Phaser/Plugins/Bullet

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Circle#right
  • References/Game Development/Phaser/Geometry/Circle

right : number The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect

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Button#getLocalBounds()
  • References/Game Development/Phaser/Display/Button

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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Device#mobileSafari
  • References/Game Development/Phaser/System/Device

mobileSafari : boolean Set to true if running in Mobile Safari. Source code:

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global#TILEMAPLAYER
  • References/Game Development/Phaser/Global

<constant> TILEMAPLAYER : integer Game Object type.

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global#BITMAPDATA
  • References/Game Development/Phaser/Global

<constant> BITMAPDATA : integer Game Object type.

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FlexLayer#set()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

set(child, key, value, checkAlive, checkVisible, operation,

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MSPointer#onPointerMove()
  • References/Game Development/Phaser/Input/MSPointer

onPointerMove(event) The function that handles the PointerMove event. Parameters

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SinglePad#connected
  • References/Game Development/Phaser/Gamepads/SinglePad

[readonly] connected : boolean Whether or not this particular gamepad is connected or not

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TileSprite#animations
  • References/Game Development/Phaser/Display/TileSprite

animations : Phaser.AnimationManager

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