tilemap(key, tileWidth, tileHeight, width,
<constant> PENDING_ATLAS : integer Game Object type.
resize(width, height) → {Phaser.Rectangle}
World:isAllowSleep Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the sleep behaviour of the world. A
checkTilemapKey(key) → {boolean} Checks if the given key exists in the Tilemap Cache.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] height : integer The current Game Height in pixels. Do not modify this
game : Phaser.Game A reference to the currently running Game
setAllChildren(key, value, checkAlive, checkVisible, operation,
fixedRotation : boolean - Source code:
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