Video#onPlay
  • References/Game Development/Phaser/Game Objects/Video

onPlay : Phaser.Signal This signal is dispatched when

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SoundManager#onUnMute
  • References/Game Development/Phaser/Sound/SoundManager

onUnMute : Phaser.Signal This signal is dispatched

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SpriteBatch#cursor
  • References/Game Development/Phaser/Display/SpriteBatch

cursor : DisplayObject The current

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Video:rewind
  • References/Game Development/LÖVE/love.graphics/Video

Video:rewind Available since LÖVE 0.10.0 This function is not supported in earlier versions. Rewinds the Video to the beginning.

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Sound#currentTime
  • References/Game Development/Phaser/Sound/Sound

currentTime : number The current time the sound is at. Source code:

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Shader:sendColor
  • References/Game Development/LÖVE/love.graphics/Shader

Shader:sendColor Available since LÖVE 0.10.0 This function is not supported in earlier versions. Sends one or more colors to a special (extern

2025-01-10 15:47:30
Physics.P2#getBodies()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

getBodies() → {array.<Phaser

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Physics.Arcade#sortTopBottom()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM

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Physics.Ninja#setBounds()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja

setBounds(x, y, width, height) Updates the size of this physics world. Parameters

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FlexGrid#setSize()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters

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