Joystick:isDown
  • References/Game Development/LÖVE/love.joystick/Joystick

Joystick:isDown Available since LÖVE 0.9.0 It has been moved from

2025-01-10 15:47:30
love.system.getOS
  • References/Game Development/LÖVE/love.system

love.system.getOS Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the current operating system. In general

2025-01-10 15:47:30
Rectangle#bottomLeft
  • References/Game Development/Phaser/Geometry/Rectangle

bottomLeft : Phaser.Point The location of the Rectangles

2025-01-10 15:47:30
Physics.P2.Body#onEndContact
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

onEndContact : Phaser.Signal Dispatched when contact

2025-01-10 15:47:30
Cache.DEFAULT
  • References/Game Development/Phaser/Loader/Cache

[static] DEFAULT : PIXI.Texture

2025-01-10 15:47:30
enet.host:total received data
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:total received data Returns the number of bytes that were received by the given host. Function Synopsis

2025-01-10 15:47:30
FlexGrid#createFixedLayer()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

createFixedLayer(children) → {

2025-01-10 15:47:30
SpriteBatch#children
  • References/Game Development/Phaser/Display/SpriteBatch

[readonly] children : Array.<Displa

2025-01-10 15:47:30
Physics.Arcade.Body#hitTest()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters

2025-01-10 15:47:30
Mesh:getDrawRange
  • References/Game Development/LÖVE/love.graphics/Mesh

Mesh:getDrawRange Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the range of vertices used when drawing

2025-01-10 15:47:30