Fixture:setMask
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:setMask Available since LÖVE 0.8.0 This method is not supported in earlier versions. Fixture:setMask works

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Image#anchor
  • References/Game Development/Phaser/Display/Image

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Texture#frame
  • References/Game Development/Phaser/PIXI/PIXI.Texture

frame :Rectangle The frame specifies the region of the base texture that this texture uses

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Tilemap#layer
  • References/Game Development/Phaser/Tilemaps/Tilemap

layer : number | string | Phaser.TilemapLayer

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DisplayObjectContainer#removeChild()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

removeChild(child) → {DisplayObject}

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EdgeShape:getNextVertex
  • References/Game Development/LÖVE/love.physics/Shape/EdgeShape

EdgeShape:getNextVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Gets the vertex that establishes a connection

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Point.projectUnit()
  • References/Game Development/Phaser/Geometry/Point

<static> projectUnit(a, b, out) → {

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Cache#reloadSoundComplete()
  • References/Game Development/Phaser/Loader/Cache

reloadSoundComplete(key) Fires the onSoundUnlock event when the sound has completed reloading. Parameters

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enet.peer:state
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:state Returns the state of the peer as a string.

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FlexLayer#alignTo()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

alignTo(parent, position, offsetX, offsetY) → {

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