moveForward(speed) Moves the Body forwards based on its current angle and the given speed.The speed is represented in pixels per
isPixelPerfect() → {boolean} Is this object using pixel perfect checking? Returns
dirty : boolean The dirty state of this object. Source code:
onChildInputUp : Phaser.Signal This Signal is dispatched
support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views?
safariVersion : number If running in Safari this will contain the major version number.
localStorage : boolean Is localStorage available? Source code:
setTo(x, y, width, height) → {Phaser.Ellipse}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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