SpriteBatch:set Available since LÖVE 0.8.0 This method is not supported in earlier versions. Changes a sprite in the batch. This requires the
SpriteBatch:addq Removed in LÖVE 0.9.0 It has been merged into
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
Body:getWorldPoints Available since LÖVE 0.8.0 This method is not supported in earlier versions. Transforms multiple points from local coordinates
love.keyboard.getScancodeFromKey Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the hardware scancode corresponding
resize(width, height, updateBase) Resizes the RenderTexture. Parameters
love.keyboard.hasKeyRepeat Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether key repeat is enabled
onDown : Phaser.Signal A Signal that is dispatched
callCount : number The number of times the handler function has been called. Source
Page 70 of 100