SpriteBatch:addq
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:addq Removed in LÖVE 0.9.0 It has been merged into

2025-01-10 15:47:30
RenderTexture#renderRawXY()
  • References/Game Development/Phaser/Graphics/RenderTexture

renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture

2025-01-10 15:47:30
BitmapText#y
  • References/Game Development/Phaser/Text/BitmapText

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Body:getWorldPoints
  • References/Game Development/LÖVE/love.physics/Body

Body:getWorldPoints Available since LÖVE 0.8.0 This method is not supported in earlier versions. Transforms multiple points from local coordinates

2025-01-10 15:47:30
love.keyboard.getScancodeFromKey
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.getScancodeFromKey Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the hardware scancode corresponding

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RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

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love.keyboard.hasKeyRepeat
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.hasKeyRepeat Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether key repeat is enabled

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Input#onDown
  • References/Game Development/Phaser/Input/Input

onDown : Phaser.Signal A Signal that is dispatched

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SignalBinding#callCount
  • References/Game Development/Phaser/Signals/SignalBinding

callCount : number The number of times the handler function has been called. Source

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Tilemap#random()
  • References/Game Development/Phaser/Tilemaps/Tilemap

random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters

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