new Sinusoidal() Sinusoidal easing. Source code:
setCircle(radius, offsetX, offsetY, rotation)
cameraOffset : Phaser.Point If this object is
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
getBodies() → {array.<Phaser
capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully
Contact:setFriction Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the contact friction.
alignIn(container, position, offsetX, offsetY)
[static] LEFT_BUTTON : number Source code:
<static> add(a, b, out) → {
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