Easing.Sinusoidal#Sinusoidal
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code:

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Physics.P2.Body#setCircle()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

setCircle(radius, offsetX, offsetY, rotation)

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Physics.P2.BodyDebug#cameraOffset
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

cameraOffset : Phaser.Point If this object is

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Physics.Ninja.Tile#collideWorldBounds()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Tile

collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API

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Physics.P2#getBodies()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

getBodies() → {array.<Phaser

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Mouse#capture
  • References/Game Development/Phaser/Input/Mouse

capture : boolean If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully

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Contact:setFriction
  • References/Game Development/LÖVE/love.physics/Contact

Contact:setFriction Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the contact friction.

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Sprite#alignIn()
  • References/Game Development/Phaser/Display/Sprite

alignIn(container, position, offsetX, offsetY)

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Mouse.LEFT_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] LEFT_BUTTON : number Source code:

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Point.add()
  • References/Game Development/Phaser/Geometry/Point

<static> add(a, b, out) → {

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