Shape:testPoint
  • References/Game Development/LÖVE/love.physics/Shape

Shape:testPoint This is particularly useful for mouse interaction with the shapes. By looping through all shapes and testing the mouse position with this function, we can find which shapes

2025-01-10 15:47:30
Source:setPosition
  • References/Game Development/LÖVE/love.audio/Source

Source:setPosition Available since LÖVE 0.7.0 This function is not supported in earlier versions. Sets the position of the Source. Please note

2025-01-10 15:47:30
Source:getPosition
  • References/Game Development/LÖVE/love.audio/Source

Source:getPosition Available since LÖVE 0.7.0 This function is not supported in earlier versions. Gets the position of the Source.

2025-01-10 15:47:30
Graphics#outOfCameraBoundsKill
  • References/Game Development/Phaser/Graphics/Graphics

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Fixture:setUserData
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:setUserData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Associates a Lua value with the fixture.

2025-01-10 15:47:30
love.physics.newWeldJoint
  • References/Game Development/LÖVE/love.physics

love.physics.newWeldJoint Available since LÖVE 0.8.0 This function is not supported in earlier versions. Creates a constraint joint between

2025-01-10 15:47:30
Image#texture
  • References/Game Development/Phaser/Display/Image

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
Color.blendAverage()
  • References/Game Development/Phaser/Utils/Color

<static> blendAverage(a, b) → {integer} Takes the average

2025-01-10 15:47:30
ParticleSystem:isActive
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:isActive Checks whether the particle system is actively emitting particles. Function Synopsis

2025-01-10 15:47:30
Shape:getBoundingBox
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getBoundingBox Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the bounding box of the shape. This

2025-01-10 15:47:30