ParticleSystem:getCount
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getCount Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Sprite#getLocalBounds()
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

2025-01-10 15:47:30
Physics#ninja
  • References/Game Development/Phaser/Physics/Physics

ninja : Phaser.Physics.Ninja

2025-01-10 15:47:30
State#render()
  • References/Game Development/Phaser/Game States/State

render() Nearly all display objects in Phaser render automatically, you don't need to tell them to render.However the render method

2025-01-10 15:47:30
Input#scale
  • References/Game Development/Phaser/Input/Input

scale : Phaser.Point The scale by which all input coordinates

2025-01-10 15:47:30
TweenData#dt
  • References/Game Development/Phaser/Tweens/TweenData

dt : number Current time value. Source code:

2025-01-10 15:47:30
SpriteBatch:setBufferSize
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:setBufferSize Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the maximum number of sprites

2025-01-10 15:47:30
love.filesystem.enumerate
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.enumerate Removed in LÖVE 0.9.0 It has been renamed to

2025-01-10 15:47:30
love.filesystem.getDirectoryItems
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.getDirectoryItems Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Font:getFilter
  • References/Game Development/LÖVE/love.graphics/Font

Font:getFilter Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the filter mode for a font.

2025-01-10 15:47:30