ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
cursor : DisplayObject The current
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
animations : Phaser.AnimationManager
<static> parseJSON(json) → {object} Parses a Tiled JSON
getFrameCount(key, cache) → {number} Get the total number of frames
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters
lineColor : string The color of any lines drawn. Default Value
SpriteBatch:addq Removed in LÖVE 0.9.0 It has been merged into
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