<static> hexToColor(hex, out) → {object}
justReleasedPreventsOver : Phaser.PointerMode
ceilTo(value, place, base) → {number} Ceils
resetShots(newLimit) → {Phaser
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
new LoaderParser() Phaser.LoaderParser parses data objects from Phaser.Loader that need more preparation before they can be inserted
[readonly] total : integer Total number of existing children in the group.
(Image):getFilter Gets the filter mode for an image. Function Synopsis
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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