FlexGrid#setSize()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters

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Graphics#lineColor
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

lineColor : string The color of any lines drawn. Default Value

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SpriteBatch:addq
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:addq Removed in LÖVE 0.9.0 It has been merged into

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Sound#currentTime
  • References/Game Development/Phaser/Sound/Sound

currentTime : number The current time the sound is at. Source code:

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Graphics#drawShape()
  • References/Game Development/Phaser/Graphics/Graphics

drawShape(shape) → {PIXI.GraphicsData}

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Sprite#exists
  • References/Game Development/Phaser/PIXI/PIXI.Sprite

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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Easing.Sinusoidal#Sinusoidal
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code:

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Device#mp3
  • References/Game Development/Phaser/System/Device

mp3 : boolean Can this device play mp3 files? Source code:

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TilemapLayer#lifespan
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Sprite#pendingDestroy
  • References/Game Development/Phaser/Display/Sprite

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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