angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
game : Phaser.Game A reference to the currently running Game
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] total : integer Total number of existing children in the group.
setTo(x, y, width, height) → {Phaser.Ellipse}
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
love.filesystem.areSymlinksEnabled Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets whether love.filesystem
projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
spriteSourceSizeW : number Width of the trimmed sprite. Source code:
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