remove(child, destroy, silent) → {boolean}
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
love.touch.getPressure Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the current pressure of the specified
layer : number | string | Phaser.TilemapLayer
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
scaleMax : Phaser.Point The maximum scale this Game
[readonly] padsConnected : number How many live gamepads are currently connected.
onSpringRemoved : Phaser.Signal This signal is dispatched
cameraOffset : Phaser.Point The x/y coordinate offset
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