Physics.Arcade.Body#worldBounce
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

worldBounce : Phaser.Point The elasticity of the Body

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Physics.P2.BodyDebug#physicsBodyType
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

physicsBodyType : integer If enableBody

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Button#setDownSound()
  • References/Game Development/Phaser/Display/Button

setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.

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love.filesystem.enumerate
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.enumerate Removed in LÖVE 0.9.0 It has been renamed to

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Group#width
  • References/Game Development/Phaser/Game Objects/Group

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Tilemap#orientation
  • References/Game Development/Phaser/Tilemaps/Tilemap

orientation : string The orientation of the map data (as specified in Tiled), usually 'orthogonal'.

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ScaleManager.RESIZE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] RESIZE : integer A scale mode that causes the Game size to change - see

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RetroFont#width
  • References/Game Development/Phaser/Text/RetroFont

width : number The with of the render texture Inherited From

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World:getAllowSleeping
  • References/Game Development/LÖVE/love.physics/World

World:getAllowSleeping Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE

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BitmapText#dirty
  • References/Game Development/Phaser/Text/BitmapText

dirty : boolean The dirty state of this object. Source code:

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