love.visible
  • References/Game Development/LÖVE/love

love.visible Available since LÖVE 0.9.0 This callback is not supported in earlier versions. Callback function triggered when window is minimized/hidden

2025-01-10 15:47:30
MouseJoint:setFrequency
  • References/Game Development/LÖVE/love.physics/Joint/MouseJoint

MouseJoint:setFrequency Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new frequency.

2025-01-10 15:47:30
Sprite#anchor
  • References/Game Development/Phaser/Display/Sprite

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

2025-01-10 15:47:30
Physics.P2.Body#world
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

world : Phaser.Physics.P2 Local

2025-01-10 15:47:30
Easing.Quadratic#Out()
  • References/Game Development/Phaser/Tweens/Easing.Quadratic

Out(k) → {number} Ease-out. Parameters

2025-01-10 15:47:30
Stage#contains()
  • References/Game Development/Phaser/Core/Stage

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
FlexLayer#alignTo()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

alignTo(parent, position, offsetX, offsetY) → {

2025-01-10 15:47:30
love.joystick.getName
  • References/Game Development/LÖVE/love.joystick

love.joystick.getName Removed in LÖVE 0.9.0 It has been moved to

2025-01-10 15:47:30
StateManager#checkState()
  • References/Game Development/Phaser/Game States/StateManager

checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid

2025-01-10 15:47:30
Physics.Ninja.Body#deltaAbsX()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

deltaAbsX() → {number} Returns the absolute delta x value. Returns

2025-01-10 15:47:30