transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
love.graphics.setPointStyle Removed in LÖVE 0.10.0 This function is not supported in that and later versions. Sets the
_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
getPointer(isActive) → {Phaser.Pointer}
clearCollision(clearGroup, clearMask, shape)
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
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