updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
love.gamepadaxis Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when a Joystick's virtual gamepad axis
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
(Image):refresh Available since LÖVE 0.9.0 This function is not supported in earlier versions. Reloads the Image's contents from the
setWorldMaterial(material, left, right, top, bottom)
removeChildAt(index) → {DisplayObject}
allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.
getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based
alignIn(container, position, offsetX, offsetY)
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