RetroFont#updateOffset()
  • References/Game Development/Phaser/Text/RetroFont

updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font

2025-01-10 15:47:30
Text#offsetX
  • References/Game Development/Phaser/Text/Text

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

2025-01-10 15:47:30
love.gamepadaxis
  • References/Game Development/LÖVE/love

love.gamepadaxis Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when a Joystick's virtual gamepad axis

2025-01-10 15:47:30
Component.Delta#deltaY
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

2025-01-10 15:47:30
(Image):refresh
  • References/Game Development/LÖVE/love.graphics/Image

(Image):refresh Available since LÖVE 0.9.0 This function is not supported in earlier versions. Reloads the Image's contents from the

2025-01-10 15:47:30
Physics#setWorldMaterial()
  • References/Game Development/Phaser/Physics/Physics

setWorldMaterial(material, left, right, top, bottom)

2025-01-10 15:47:30
FlexLayer#removeChildAt()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
InputHandler#allowHorizontalDrag
  • References/Game Development/Phaser/Game Objects/InputHandler

allowHorizontalDrag : boolean Controls if the Sprite is allowed to be dragged horizontally.

2025-01-10 15:47:30
Cache#getBinary()
  • References/Game Development/Phaser/Loader/Cache

getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based

2025-01-10 15:47:30
Sprite#alignIn()
  • References/Game Development/Phaser/Display/Sprite

alignIn(container, position, offsetX, offsetY)

2025-01-10 15:47:30