Sprite#outOfCameraBoundsKill
  • References/Game Development/Phaser/Display/Sprite

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Canvas:getPixel
  • References/Game Development/LÖVE/love.graphics/Canvas

Canvas:getPixel Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 Use

2025-01-10 15:47:30
love.graphics.newStencil
  • References/Game Development/LÖVE/love.graphics

love.graphics.newStencil Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 Lua functions can be used directly with

2025-01-10 15:47:30
AnimationManager#game
  • References/Game Development/Phaser/Animation/AnimationManager

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
World#addAll()
  • References/Game Development/Phaser/Core/World

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

2025-01-10 15:47:30
Math#ceilTo()
  • References/Game Development/Phaser/Math/Math

ceilTo(value, place, base) → {number} Ceils

2025-01-10 15:47:30
Math#Math
  • References/Game Development/Phaser/Math/Math

new Math() A collection of useful mathematical functions. These are normally accessed through game.math.

2025-01-10 15:47:30
(File):open
  • References/Game Development/LÖVE/love.filesystem/File

(File):open Open the file for write, read or append. Function Synopsis

2025-01-10 15:47:30
Source:isPlaying
  • References/Game Development/LÖVE/love.audio/Source

Source:isPlaying Available since LÖVE 0.9.0 This function is not supported in earlier versions. Returns whether the Source is playing.

2025-01-10 15:47:30
FlexLayer#getFirstExists()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getFirstExists(exists, createIfNull, x, y,

2025-01-10 15:47:30