[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
renderShadow : boolean Should the text be rendered with a slight shadow? Makes it easier to read on different types of background
destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[static] CURSOR A 'CURSOR' is a pointer with a passive cursor such as a mouse, touchpad, watcom stylus, or even TV-control
ejecta : boolean Is the game running under Ejecta? Source code:
sort(key, order) Sort the children in the group according to a particular
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
WheelJoint:getJointSpeed Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the current joint translation
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