CanvasRenderer#context
  • References/Game Development/Phaser/PIXI/PIXI.CanvasRenderer

context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with

2025-01-10 15:47:30
Font:setFilter
  • References/Game Development/LÖVE/love.graphics/Font

Font:setFilter Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the filter mode for a font.

2025-01-10 15:47:30
Group#next()
  • References/Game Development/Phaser/Game Objects/Group

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

2025-01-10 15:47:30
Sound#onPause
  • References/Game Development/Phaser/Sound/Sound

onPause : Phaser.Signal The onPause event is dispatched

2025-01-10 15:47:30
Component.Bounds#alignTo()
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

alignTo(parent, position, offsetX, offsetY) → {Object}

2025-01-10 15:47:30
ScaleManager#pageAlignHorizontally
  • References/Game Development/Phaser/Game Scaling/ScaleManager

pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or

2025-01-10 15:47:30
love.math.noise
  • References/Game Development/LÖVE/love.math

love.math.noise Available since LÖVE 0.9.0 This function is not supported in earlier versions. Generates a Simplex or Perlin noise value in

2025-01-10 15:47:30
love.math.decompress
  • References/Game Development/LÖVE/love.math

love.math.decompress Available since LÖVE 0.10.0 This function is not supported in earlier versions. Decompresses a

2025-01-10 15:47:30
love.system.getPowerInfo
  • References/Game Development/LÖVE/love.system

love.system.getPowerInfo Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets information about the system's

2025-01-10 15:47:30
Cache#getBitmapData()
  • References/Game Development/Phaser/Loader/Cache

getBitmapData(key) → {Phaser.BitmapData}

2025-01-10 15:47:30