[static] CURSOR A 'CURSOR' is a pointer with a passive cursor such as a mouse, touchpad, watcom stylus, or even TV-control
ejecta : boolean Is the game running under Ejecta? Source code:
sort(key, order) Sort the children in the group according to a particular
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
WheelJoint:getJointSpeed Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the current joint translation
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
setBoundsToWorld(left, right, top, bottom,
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
movementY : number The vertical processed relative movement of the Pointer in pixels since last event.
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