getIndex(rect) → {number} Determine which node the object belongs to. Parameters
setBoundsToWorld(left, right, top, bottom,
getTileLeft(layer, x, y) Gets the tile to the left of the tile coordinates given.Mostly used as an internal function by calculateFaces
movementY : number The vertical processed relative movement of the Pointer in pixels since last event.
[readonly] columns : integer The number of tile columns in the tileset.
autoResize : boolean Whether the render view should be resized automatically Source
refresh : boolean Boolean flag controlling canvas refresh. Source code:
from(properties, duration, ease, autoStart, delay,
debug : boolean Enable or disable debug drawing of this body Source code:
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
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