global#WEBGL
  • References/Game Development/Phaser/Global

<constant> WEBGL : integer WebGL Renderer.

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Physics.Arcade#velocityFromAngle()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

velocityFromAngle(angle, speed, point) → {

2025-01-10 15:47:30
Game#net
  • References/Game Development/Phaser/Core/Game

net : Phaser.Net Reference to the network class.

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DistanceJoint:setFrequency
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setFrequency Sets the response speed. Function Synopsis

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Color.blendAverage()
  • References/Game Development/Phaser/Utils/Color

<static> blendAverage(a, b) → {integer} Takes the average

2025-01-10 15:47:30
EdgeShape:setNextVertex
  • References/Game Development/LÖVE/love.physics/Shape/EdgeShape

EdgeShape:setNextVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Sets a vertex that establishes a connection

2025-01-10 15:47:30
ChainShape:getChildEdge
  • References/Game Development/LÖVE/love.physics/Shape/ChainShape

ChainShape:getChildEdge Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns a child of the shape as an EdgeShape

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Contact:resetRestitution
  • References/Game Development/LÖVE/love.physics/Contact

Contact:resetRestitution Available since LÖVE 0.8.0 This function is not supported in earlier versions. Resets the contact restitution to the

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ArraySet#setAll()
  • References/Game Development/Phaser/Utils/ArraySet

setAll(key, value) Sets the property key to the given value on all members of this list. Parameters

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Physics.MATTERJS
  • References/Game Development/Phaser/Physics/Physics

[static] MATTERJS : number Source code:

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