Physics#setBoundsToWorld()

setBoundsToWorld(left, right, top, bottom, setCollisionGroup)

Sets the bounds of the Physics world to match the Game.World dimensions.
You can optionally set which 'walls' to create: left, right, top or bottom.

Parameters
Name Type Argument Default Description
left boolean <optional>
true

If true will create the left bounds wall.

right boolean <optional>
true

If true will create the right bounds wall.

top boolean <optional>
true

If true will create the top bounds wall.

bottom boolean <optional>
true

If true will create the bottom bounds wall.

setCollisionGroup boolean <optional>
true

If true the Bounds will be set to use its own Collision Group.

Source code: physics/p2/World.js (Line 552)
doc_phaser
2017-02-14 10:58:47
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