Physics.MATTERJS
  • References/Game Development/Phaser/Physics/Physics

[static] MATTERJS : number Source code:

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Physics#setWorldMaterial()
  • References/Game Development/Phaser/Physics/Physics

setWorldMaterial(material, left, right, top, bottom)

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Physics#setBoundsToWorld()
  • References/Game Development/Phaser/Physics/Physics

setBoundsToWorld(left, right, top, bottom,

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Physics#enable()
  • References/Game Development/Phaser/Physics/Physics

enable(object, system, debug) This will create a default physics body on

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Physics#arcade
  • References/Game Development/Phaser/Physics/Physics

arcade : Phaser.Physics.Arcade

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Physics.BOX2D
  • References/Game Development/Phaser/Physics/Physics

[static] BOX2D : number Source code:

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Physics#ninja
  • References/Game Development/Phaser/Physics/Physics

ninja : Phaser.Physics.Ninja

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Physics#matter
  • References/Game Development/Phaser/Physics/Physics

matter :Phaser.Physics.Matter The MatterJS Physics system (coming soon). Source

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Physics#parseConfig()
  • References/Game Development/Phaser/Physics/Physics

parseConfig() Parses the Physics Configuration object passed to the Game constructor and starts any physics systems specified within

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Physics#destroy()
  • References/Game Development/Phaser/Physics/Physics

destroy() Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.

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