setWorldMaterial(material, left, right, top, bottom)
[static] MATTERJS : number Source code:
enable(object, system, debug) This will create a default physics body on
[static] BOX2D : number Source code:
arcade : Phaser.Physics.Arcade
ninja : Phaser.Physics.Ninja
setBoundsToWorld(left, right, top, bottom,
matter :Phaser.Physics.Matter The MatterJS Physics system (coming soon). Source
parseConfig() Parses the Physics Configuration object passed to the Game constructor and starts any physics systems specified within
destroy() Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.
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