Strip#addChild()
  • References/Game Development/Phaser/PIXI/PIXI.Strip

addChild(child) → {DisplayObject}

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World#sort()
  • References/Game Development/Phaser/Core/World

sort(key, order) Sort the children in the group according to a particular

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Stage#height
  • References/Game Development/Phaser/Core/Stage

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Touch#touchStartCallback
  • References/Game Development/Phaser/Input/Touch

touchStartCallback : Function A callback that can be fired on a touchStart event. Source

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State#camera
  • References/Game Development/Phaser/Game States/State

camera : Phaser.Camera A handy reference to World.camera

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Mouse.BACK_BUTTON
  • References/Game Development/Phaser/Input/Mouse

[static] BACK_BUTTON : number Source code:

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Graphics#reset()
  • References/Game Development/Phaser/Graphics/Graphics

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

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Animation#delay
  • References/Game Development/Phaser/Animation/Animation

delay : number The delay in ms between each frame of the Animation, based on the given frameRate.

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Animation#loopCount
  • References/Game Development/Phaser/Animation/Animation

loopCount : number The number of times the animation has looped since it was last started.

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Button#justReleasedPreventsOver
  • References/Game Development/Phaser/Display/Button

justReleasedPreventsOver : Phaser.PointerMode

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