[readonly] time : boolean The World time. Source
<static> toABGR(r, g, b, a) → {number} Converts RGBA
onUnMute : Phaser.Signal This signal is dispatched
Body:applyForce Apply force to a Body. A force pushes a body in a direction. A body with with a larger mass will react less. The reaction also depends on how long a force is applied:
world : Phaser.Point The world coordinates of this
Fixture:setUserData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Associates a Lua value with the fixture.
[readonly] id : number Phaser Game ID (for when Pixi supports multiple instances).
<constant> ROPE : integer Game Object type.
love.graphics.isCreated Removed in LÖVE 0.9.0 Moved to the love
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
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