width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
resize(width, height) → {Phaser.Rectangle}
scrollFactorX : number Speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls
Font:getFilter Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the filter mode for a font.
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets
tileHeight : number The base height of the tiles in the map (in pixels). Source
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