Physics.Ninja.Body#deltaAbsX()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

deltaAbsX() → {number} Returns the absolute delta x value. Returns

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Sound#onMute
  • References/Game Development/Phaser/Sound/Sound

onMute : Phaser.Signal The onMute event is dispatched

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love.window.toPixels
  • References/Game Development/LÖVE/love.window

love.window.toPixels Available since LÖVE 0.9.2 This function is not supported in earlier versions. Converts a number from density-independent

2025-01-10 15:47:30
Rope#play()
  • References/Game Development/Phaser/Display/Rope

play(name, frameRate, loop, killOnComplete) → {

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love.graphics.setLineStyle
  • References/Game Development/LÖVE/love.graphics

love.graphics.setLineStyle Sets the line style. Function Synopsis love

2025-01-10 15:47:30
ArrayUtils.rotateMatrix()
  • References/Game Development/Phaser/Utils/ArrayUtils

<static> rotateMatrix(matrix, direction) → {Array.<Array.<any>>}

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BitmapData#getPixel()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixel(x, y, out) → {object} Get the color of a specific pixel in

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Rope#updateAnimation
  • References/Game Development/Phaser/Display/Rope

updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if

2025-01-10 15:47:30
Pointer#positionDown
  • References/Game Development/Phaser/Input/Pointer

positionDown : Phaser.Point A Phaser.Point object containing

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Gamepad#onAxisCallback
  • References/Game Development/Phaser/Gamepads/Gamepad

onAxisCallback : Function This callback is invoked every time any gamepad axis is changed.

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