createMultiple(quantity, key, frame, exists) → {array}
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
start(priority, useHandCursor) → {
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
[readonly] children : Array.<Displa
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
setLayer(layer) Sets the current layer to the given index. Parameters
[readonly] frames : integer Advanced timing result: The number of render frames record in
audio(key, volume, loop, connect) → {
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