destroy() Stops all of the Input Managers from running. Source code:
ParticleSystem:setInsertMode Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the mode to use when the ParticleSystem
lineTo(x, y) → {PIXI.Graphics}
tilesets :array An array of Tilesets. Source code:
(File):isEOF Available since LÖVE 0.10.0 It has been renamed from
getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1
Fixture:setUserData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Associates a Lua value with the fixture.
love.timer.getAverageDelta Available since LÖVE 0.9.0 This function is not supported in earlier versions. Returns the average delta time (seconds
snapOnDrag : boolean When the Sprite is dragged this controls if the center of the Sprite will snap to the pointer on drag or not
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
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