Tween#start()
  • References/Game Development/Phaser/Tweens/Tween

start(index) → {Phaser.Tween}

2025-01-10 15:47:30
StateManager#onPreRenderCallback
  • References/Game Development/Phaser/Game States/StateManager

onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects

2025-01-10 15:47:30
Matrix#d
  • References/Game Development/Phaser/Geometry/Matrix

d : number Default Value 1 Source

2025-01-10 15:47:30
Bullet#world
  • References/Game Development/Phaser/Plugins/Bullet

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Bullet#transformCallback
  • References/Game Development/Phaser/Plugins/Bullet

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

2025-01-10 15:47:30
Creature#renderOrderID
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

2025-01-10 15:47:30
love.graphics.setPointStyle
  • References/Game Development/LÖVE/love.graphics

love.graphics.setPointStyle Removed in LÖVE 0.10.0 This function is not supported in that and later versions. Sets the

2025-01-10 15:47:30
Loader#_withSyncPointDepth
  • References/Game Development/Phaser/Loader/Loader

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:

2025-01-10 15:47:30
Video#render()
  • References/Game Development/Phaser/Game Objects/Video

render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if

2025-01-10 15:47:30
Input#getPointer()
  • References/Game Development/Phaser/Input/Input

getPointer(isActive) → {Phaser.Pointer}

2025-01-10 15:47:30