new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
<static> toABGR(r, g, b, a) → {number} Converts RGBA
Joint:getUserData Available since LÖVE 0.9.2 This method is not supported in earlier versions. Returns the Lua value associated with this Joint
toString() → {string} Returns string
atlasJSONHash(key, textureURL, atlasURL, atlasData)
onChildInputDown : Phaser.Signal This Signal is dispatched
detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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