Component.Delta#Delta
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.

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Color.toABGR()
  • References/Game Development/Phaser/Utils/Color

<static> toABGR(r, g, b, a) → {number} Converts RGBA

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Joint:getUserData
  • References/Game Development/LÖVE/love.physics/Joint

Joint:getUserData Available since LÖVE 0.9.2 This method is not supported in earlier versions. Returns the Lua value associated with this Joint

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SignalBinding#toString()
  • References/Game Development/Phaser/Signals/SignalBinding

toString() → {string} Returns string

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Loader#atlasJSONHash()
  • References/Game Development/Phaser/Loader/Loader

atlasJSONHash(key, textureURL, atlasURL, atlasData)

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World#onChildInputDown
  • References/Game Development/Phaser/Core/World

onChildInputDown : Phaser.Signal This Signal is dispatched

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SignalBinding#detach()
  • References/Game Development/Phaser/Signals/SignalBinding

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding

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TilemapLayer#deltaY
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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RetroFont#updateOffset()
  • References/Game Development/Phaser/Text/RetroFont

updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font

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Text#offsetX
  • References/Game Development/Phaser/Text/Text

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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