start(index) → {Phaser.Tween}
onPreRenderCallback : Function This is called before the state is rendered and before the stage is cleared but after all game objects
d : number Default Value 1 Source
world : Phaser.Point The world coordinates of this
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
love.graphics.setPointStyle Removed in LÖVE 0.10.0 This function is not supported in that and later versions. Sets the
_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties:
render() If the game is running in WebGL this will push the texture up to the GPU if it's dirty.This is called automatically if
getPointer(isActive) → {Phaser.Pointer}
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