parent : Phaser.Pointer |
characterPerRow : number The number of characters per row in the font set. Source
ParticleSystem:setLinearDamping Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the amount of linear damping
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
getPixel(x, y, out) → {object} Get the color of a specific pixel in
love.math.decompress Available since LÖVE 0.10.0 This function is not supported in earlier versions. Decompresses a
animations : Phaser.AnimationManager
remove(child, destroy, silent) → {boolean}
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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