DeviceButton#parent
  • References/Game Development/Phaser/Input/DeviceButton

parent : Phaser.Pointer |

2025-01-10 15:47:30
RetroFont#characterPerRow
  • References/Game Development/Phaser/Text/RetroFont

characterPerRow : number The number of characters per row in the font set. Source

2025-01-10 15:47:30
ParticleSystem:setLinearDamping
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setLinearDamping Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the amount of linear damping

2025-01-10 15:47:30
InputHandler#checkPointerDown()
  • References/Game Development/Phaser/Game Objects/InputHandler

checkPointerDown(pointer, fastTest) → {boolean} Checks if the given

2025-01-10 15:47:30
BitmapData#getPixel()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixel(x, y, out) → {object} Get the color of a specific pixel in

2025-01-10 15:47:30
love.math.decompress
  • References/Game Development/LÖVE/love.math

love.math.decompress Available since LÖVE 0.10.0 This function is not supported in earlier versions. Decompresses a

2025-01-10 15:47:30
Particle#animations
  • References/Game Development/Phaser/Particles/Particle

animations : Phaser.AnimationManager

2025-01-10 15:47:30
SpriteBatch#remove()
  • References/Game Development/Phaser/Display/SpriteBatch

remove(child, destroy, silent) → {boolean}

2025-01-10 15:47:30
TilemapLayer#data
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Image#reset()
  • References/Game Development/Phaser/Display/Image

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30