projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision.
spriteSourceSizeW : number Width of the trimmed sprite. Source code:
resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width
love.graphics.setIcon Removed in LÖVE 0.9.0 Moved to the love
Joystick:getAxes Available since LÖVE 0.9.0 It has been moved from
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
World:destroy Available since LÖVE 0.8.0 This method is not supported in earlier versions. Destroys the world, taking all bodies, joints, fixtures
MouseJoint:getDampingRatio Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the damping ratio.
ParticleSystem:getSpinVariation Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the amount of spin variation
ParticleSystem:setLinearDamping Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the amount of linear damping
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