[readonly] total : integer Total number of existing children in the group.
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
<static> getBlue(color) → {number} Given a native color
checkTilemapKey(key) → {boolean} Checks if the given key exists in the Tilemap Cache.
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
tileHeight : number The base height of the tiles in the map (in pixels). Source
worldBounce : Phaser.Point The elasticity of the Body
physicsBodyType : integer If enableBody
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
love.filesystem.enumerate Removed in LÖVE 0.9.0 It has been renamed to
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