love.physics.newCircleShape
  • References/Game Development/LÖVE/love.physics

love.physics.newCircleShape Script Example Missing love.physics.newCircleShape needs a script example, help out by writing one. Creates a

2025-01-10 15:47:30
Text#smoothed
  • References/Game Development/Phaser/Text/Text

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

2025-01-10 15:47:30
Physics.Arcade.Body#gravity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

gravity : Phaser.Point A local gravity applied to this

2025-01-10 15:47:30
MouseJoint:getDampingRatio
  • References/Game Development/LÖVE/love.physics/Joint/MouseJoint

MouseJoint:getDampingRatio Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the damping ratio.

2025-01-10 15:47:30
Image#revive()
  • References/Game Development/Phaser/Display/Image

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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SpriteBatch:getImage
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:getImage Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE

2025-01-10 15:47:30
Fixture:getBody
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getBody Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the body to which the fixture is attached

2025-01-10 15:47:30
TileSprite#heal
  • References/Game Development/Phaser/Display/TileSprite

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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LinkedList#next
  • References/Game Development/Phaser/Utils/LinkedList

next : Object Next element in the list. Source code:

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love.graphics.stencil
  • References/Game Development/LÖVE/love.graphics

love.graphics.stencil Available since LÖVE 0.10.0 Together with

2025-01-10 15:47:30