next() → {any} Advances the group cursor to the next (higher) object in the group. If the
onPause : Phaser.Signal The onPause event is dispatched
alignTo(parent, position, offsetX, offsetY) → {Object}
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
love.math.noise Available since LÖVE 0.9.0 This function is not supported in earlier versions. Generates a Simplex or Perlin noise value in
love.math.decompress Available since LÖVE 0.10.0 This function is not supported in earlier versions. Decompresses a
love.system.getPowerInfo Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets information about the system's
getBitmapData(key) → {Phaser.BitmapData}
love.graphics.origin Available since LÖVE 0.9.0 This function is not supported in earlier versions. Resets the current coordinate transformation
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