destroy() Removes everything from the renderer (event listeners, spritebatch, etc...) Source
Joint:getType Gets a string representing the type. Function Synopsis
getTileRight(layer, x, y) Gets the tile to the right of the tile coordinates given.Mostly used as an internal function by calculateFaces
[readonly] image : Object The cached image that contains the individual tiles. Use setImage
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up
[readonly] speed : number The speed of this Body
onConnectCallback : Function This callback is invoked every time any gamepad is connected
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