tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
last : Object Last element in the list. Source code:
<static> blendDifference(a, b) → {integer} Subtracts
[readonly] created : boolean True if the current state has had its create method
[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
stop() Stop the event listeners. Source code:
Canvas:getWidth Gets the width of the Canvas. Function Synopsis width
getImage() → {Image} Will return a HTML Image of the texture Returns
[readonly] previousPosition : Phaser.Point
sort(key, order) Sort the children in the group according to a particular
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