Point.add()
  • References/Game Development/Phaser/Geometry/Point

<static> add(a, b, out) → {

2025-01-10 15:47:30
love.physics.newGearJoint
  • References/Game Development/LÖVE/love.physics

love.physics.newGearJoint Create a GearJoint connecting two Joints. The

2025-01-10 15:47:30
Tilemap#fill()
  • References/Game Development/Phaser/Tilemaps/Tilemap

fill(index, x, y, width, height, layer) Fills the given area with the specified tile. Parameters

2025-01-10 15:47:30
love.visible
  • References/Game Development/LÖVE/love

love.visible Available since LÖVE 0.9.0 This callback is not supported in earlier versions. Callback function triggered when window is minimized/hidden

2025-01-10 15:47:30
Bullet#cropRect
  • References/Game Development/Phaser/Plugins/Bullet

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
Camera#displayObject
  • References/Game Development/Phaser/Core/Camera

displayObject :PIXI.DisplayObject The display object to which all game objects are added. Set by World.boot.

2025-01-10 15:47:30
Fixture:getMask
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getMask Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns which categories this fixture should NOT

2025-01-10 15:47:30
Physics.P2#onConstraintAdded
  • References/Game Development/Phaser/P2 Physics/Physics.P2

onConstraintAdded : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
Creature#Creature
  • References/Game Development/Phaser/Game Objects/Creature

new Creature(game, x, y, key, mesh, animation) Creature is a custom Game Object used in conjunction with

2025-01-10 15:47:30
Sound#durationMS
  • References/Game Development/Phaser/Sound/Sound

durationMS : number The duration of the current sound marker in ms. Source

2025-01-10 15:47:30