Rectangle#bottomRight
  • References/Game Development/Phaser/Geometry/Rectangle

bottomRight : Phaser.Point The location of the Rectangles

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SinglePad#index
  • References/Game Development/Phaser/Gamepads/SinglePad

[readonly] index : number The gamepad index as per browsers data

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Tilemap#getTileBelow()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces

2025-01-10 15:47:30
Tile#intersects()
  • References/Game Development/Phaser/Tilemaps/Tile

intersects(x, y, right, bottom) Check for intersection with this tile. Parameters

2025-01-10 15:47:30
BitmapData#height
  • References/Game Development/Phaser/Graphics/BitmapData

height : number The height of the BitmapData in pixels. Source code:

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love.graphics.getPointStyle
  • References/Game Development/LÖVE/love.graphics

love.graphics.getPointStyle Removed in LÖVE 0.10.0 This function is not supported in that and later versions. Gets the current

2025-01-10 15:47:30
SinglePad#disconnect()
  • References/Game Development/Phaser/Gamepads/SinglePad

disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source

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Tilemap#game
  • References/Game Development/Phaser/Tilemaps/Tilemap

game : Phaser.Game A reference to the currently running Game

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Physics.Arcade.Body#tilePadding
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

tilePadding : Phaser.Point If this is an especially

2025-01-10 15:47:30
Tilemap#setLayer()
  • References/Game Development/Phaser/Tilemaps/Tilemap

setLayer(layer) Sets the current layer to the given index. Parameters

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