tileScale :Point The scaling of the image that is being tiled Source code:
destroy() Destroy this object. Source code:
game : Phaser.Game Local reference to game.
addChildAt(child, index) → {DisplayObject}
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getTilemapData(key) → {object} Gets a raw Tilemap data object from the cache. This will be in either
Canvas:getWidth Gets the width of the Canvas. Function Synopsis width
drawEllipse(x, y, width, height) → {PIXI.Graphics}
from(properties, duration, ease, autoStart, delay,
[readonly] isCircle : boolean If true this Body is using circular collision detection
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