context :HTMLCanvasElement The context of the canvas element that the text is rendered to.
projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision.
getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up
[readonly] speed : number The speed of this Body
onConnectCallback : Function This callback is invoked every time any gamepad is connected
love.joystick.saveGamepadMappings Available since LÖVE 0.9.2 This function is not supported in earlier versions. Saves the virtual gamepad mappings
<static, readonly> layoutBounds : Phaser.Rectangle
[static] TOUCH_OVERRIDES_MOUSE : number Source code:
convertTilemap(map, layer, addToWorld, optimize)
moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed
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