Color.blendDifference()
  • References/Game Development/Phaser/Utils/Color

<static> blendDifference(a, b) → {integer} Subtracts

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Physics.P2.BodyDebug#getClosestTo()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getClosestTo(object, callback, callbackContext) → {any}

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Physics.P2.LockConstraint#world
  • References/Game Development/Phaser/P2 Physics/Physics.P2.LockConstraint

world : Phaser.Physics.P2 Local

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ParticleSystem:isPaused
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:isPaused Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks whether the particle system is

2025-01-10 15:47:30
ParticleSystem:setImage
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setImage Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
global#TILEMAPLAYER
  • References/Game Development/Phaser/Global

<constant> TILEMAPLAYER : integer Game Object type.

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Cache#removeJSON()
  • References/Game Development/Phaser/Loader/Cache

removeJSON(key) Removes a json object from the cache. Note that this only removes it from the Phaser.Cache. If you still have

2025-01-10 15:47:30
love.filesystem.getUserDirectory
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.getUserDirectory Returns the path of the user's directory Function Synopsis

2025-01-10 15:47:30
Bullet#reset()
  • References/Game Development/Phaser/Plugins/Bullet

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30
Pointer#pageX
  • References/Game Development/Phaser/Input/Pointer

pageX : number The horizontal coordinate of the Pointer relative to whole document. Source

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