suggestedFps : number The suggested frame rate for your game, based on an averaged real frame rate.This value is only populated
checkState(key) → {boolean} Checks if a given phaser state is valid. A State is considered valid
getFirstExists(exists, createIfNull, x, y,
love.system.getPowerInfo Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets information about the system's
blendColor() → {Phaser.BitmapData}
fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
new Tween(target, game, manager) A Tween allows you to alter one or more properties of a target object over a defined period of time
moveTo(x, y) → {PIXI.Graphics}
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
Page 87 of 100