Button#removeChild()
  • References/Game Development/Phaser/Display/Button

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
love.keyboard.isScancodeDown
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.isScancodeDown Available since LÖVE 0.10.0 This function is not supported in earlier versions. Checks whether the specified

2025-01-10 15:47:30
love.filesystem.getUserDirectory
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.getUserDirectory Returns the path of the user's directory Function Synopsis

2025-01-10 15:47:30
Physics#ninja
  • References/Game Development/Phaser/Physics/Physics

ninja : Phaser.Physics.Ninja

2025-01-10 15:47:30
Math#getShortestAngle()
  • References/Game Development/Phaser/Math/Math

getShortestAngle(angle1, angle2) → {number} Gets the shortest angle between angle1

2025-01-10 15:47:30
Tilemap#removeAllLayers()
  • References/Game Development/Phaser/Tilemaps/Tilemap

removeAllLayers() Removes all layers from this tile map. Source code:

2025-01-10 15:47:30
PrismaticJoint:isLimitEnabled
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:isLimitEnabled Available since LÖVE 0.8.0 This function is not supported in earlier versions. Removed

2025-01-10 15:47:30
love.graphics.getPointSize
  • References/Game Development/LÖVE/love.graphics

love.graphics.getPointSize Gets the point size.

2025-01-10 15:47:30
Image#tintedTexture
  • References/Game Development/Phaser/Display/Image

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

2025-01-10 15:47:30
LinkedList#last
  • References/Game Development/Phaser/Utils/LinkedList

last : Object Last element in the list. Source code:

2025-01-10 15:47:30