Image#texture
  • References/Game Development/Phaser/Display/Image

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
Color.blendAverage()
  • References/Game Development/Phaser/Utils/Color

<static> blendAverage(a, b) → {integer} Takes the average

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ParticleSystem:isActive
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:isActive Checks whether the particle system is actively emitting particles. Function Synopsis

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Shape:getBoundingBox
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getBoundingBox Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the bounding box of the shape. This

2025-01-10 15:47:30
Shape:getCategoryBits
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getCategoryBits Removed in LÖVE 0.8.0 Use

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FlexLayer#onChildInputDown
  • References/Game Development/Phaser/Game Scaling/FlexLayer

onChildInputDown : Phaser.Signal This Signal is dispatched

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love.image.newEncodedImageData
  • References/Game Development/LÖVE/love.image

love.image.newEncodedImageData Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Encodes ImageData.

2025-01-10 15:47:30
ScaleManager#bounds
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] bounds : Phaser.Rectangle

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Physics.Arcade.Body#allowRotation
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default

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Sprite#heal
  • References/Game Development/Phaser/Display/Sprite

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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