blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
destroy() Destroys the filter and removes it from the filter stack. Source code:
texture : PIXI.Texture The texture that the
play(name, frameRate, loop, killOnComplete) → {
key : string | Phaser.RenderTexture |
audio(key, volume, loop, connect) → {
removeChild(child) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
start(priority, useHandCursor) → {
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