Shape:getCategoryBits
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getCategoryBits Removed in LÖVE 0.8.0 Use

2025-01-10 15:47:30
FlexLayer#onChildInputDown
  • References/Game Development/Phaser/Game Scaling/FlexLayer

onChildInputDown : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30
love.image.newEncodedImageData
  • References/Game Development/LÖVE/love.image

love.image.newEncodedImageData Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Encodes ImageData.

2025-01-10 15:47:30
ScaleManager#bounds
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] bounds : Phaser.Rectangle

2025-01-10 15:47:30
Physics.Arcade.Body#allowRotation
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default

2025-01-10 15:47:30
Sprite#heal
  • References/Game Development/Phaser/Display/Sprite

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

2025-01-10 15:47:30
love.graphics.setColorMask
  • References/Game Development/LÖVE/love.graphics

love.graphics.setColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the color mask. Enables or disables

2025-01-10 15:47:30
Utils.Debug#canvas
  • References/Game Development/Phaser/Utils/Utils.Debug

canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:

2025-01-10 15:47:30
Particle#scaleMin
  • References/Game Development/Phaser/Particles/Particle

scaleMin : Phaser.Point The minimum scale this Game

2025-01-10 15:47:30
Tilemap#getTileBelow()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces

2025-01-10 15:47:30