SignalBinding#callCount
  • References/Game Development/Phaser/Signals/SignalBinding

callCount : number The number of times the handler function has been called. Source

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Tilemap#random()
  • References/Game Development/Phaser/Tilemaps/Tilemap

random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters

2025-01-10 15:47:30
Timer#autoDestroy
  • References/Game Development/Phaser/Time/Timer

autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming

2025-01-10 15:47:30
SpriteBatch:attachAttribute
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:attachAttribute Available since LÖVE 0.10.0 This function is not supported in earlier versions. Attaches a per-vertex attribute

2025-01-10 15:47:30
SpriteBatch:getImage
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:getImage Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE

2025-01-10 15:47:30
SoundData:getBitDepth
  • References/Game Development/LÖVE/love.sound/SoundData

SoundData:getBitDepth Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
AudioSprite#autoplayKey
  • References/Game Development/Phaser/Sound/AudioSprite

autoplayKey : string If a sound is set to auto play, this holds the marker key of it.

2025-01-10 15:47:30
Physics.Arcade.Body#onCollide
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

onCollide : Phaser.Signal A Signal that is dispatched

2025-01-10 15:47:30
Physics.Arcade.Body#preRotation
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] preRotation : number The previous rotation of the physics body.

2025-01-10 15:47:30
Quad:setViewport
  • References/Game Development/LÖVE/love.graphics/Quad

Quad:setViewport Sets the texture coordinates according to a viewport. Function Synopsis

2025-01-10 15:47:30