getClosestTo(object, callback, callbackContext) → {any}
scaleMax : Phaser.Point The maximum scale this Game
onPlay : Phaser.Signal This signal is dispatched when
touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such
blendScreen() → {Phaser.BitmapData}
setWorldMaterial(material, left, right, top, bottom)
InOut(k) → {number} Circular ease-in/out. Parameters
dt : number Current time value. Source code:
reset() Resets all Body values and repositions on the Sprite. Source code:
DistanceJoint:setDamping Removed in LÖVE 0.8.0 It has been replaced with
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