callCount : number The number of times the handler function has been called. Source
random(x, y, width, height, layer) Randomises a set of tiles in a given area. Parameters
autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming
SpriteBatch:attachAttribute Available since LÖVE 0.10.0 This function is not supported in earlier versions. Attaches a per-vertex attribute
SpriteBatch:getImage Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE
SoundData:getBitDepth Available since LÖVE 0.9.0 It has been renamed from
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
onCollide : Phaser.Signal A Signal that is dispatched
[readonly] preRotation : number The previous rotation of the physics body.
Quad:setViewport Sets the texture coordinates according to a viewport. Function Synopsis
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