Particles.Arcade.Emitter#getClosestTo()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getClosestTo(object, callback, callbackContext) → {any}

2025-01-10 15:47:30
Sprite#scaleMax
  • References/Game Development/Phaser/Display/Sprite

scaleMax : Phaser.Point The maximum scale this Game

2025-01-10 15:47:30
Video#onPlay
  • References/Game Development/Phaser/Game Objects/Video

onPlay : Phaser.Signal This signal is dispatched when

2025-01-10 15:47:30
Video#touchLocked
  • References/Game Development/Phaser/Game Objects/Video

touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such

2025-01-10 15:47:30
BitmapData#blendScreen()
  • References/Game Development/Phaser/Graphics/BitmapData

blendScreen() → {Phaser.BitmapData}

2025-01-10 15:47:30
Physics#setWorldMaterial()
  • References/Game Development/Phaser/Physics/Physics

setWorldMaterial(material, left, right, top, bottom)

2025-01-10 15:47:30
Easing.Circular#InOut()
  • References/Game Development/Phaser/Tweens/Easing.Circular

InOut(k) → {number} Circular ease-in/out. Parameters

2025-01-10 15:47:30
TweenData#dt
  • References/Game Development/Phaser/Tweens/TweenData

dt : number Current time value. Source code:

2025-01-10 15:47:30
Physics.Ninja.Body#reset()
  • References/Game Development/Phaser/Ninja Physics/Physics.Ninja.Body

reset() Resets all Body values and repositions on the Sprite. Source code:

2025-01-10 15:47:30
DistanceJoint:setDamping
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setDamping Removed in LÖVE 0.8.0 It has been replaced with

2025-01-10 15:47:30