velocityFromAngle(angle, speed, point) → {
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
[readonly] halfHeight : number The calculated height / 2 of the physics body.
love.graphics.getSystemLimits Available since LÖVE 0.10.0 It has replaced
setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to
onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters
alignTo(parent, position, offsetX, offsetY) → {Object}
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have
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