PixelEffect:send
  • References/Game Development/LÖVE/love.graphics/PixelEffect

PixelEffect:send Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sends one or more values to a special (extern)

2025-01-10 15:47:30
ScaleManager#forceOrientation()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This

2025-01-10 15:47:30
FlexLayer#resetCursor()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

resetCursor(index) → {any} Sets the group cursor to the first child

2025-01-10 15:47:30
FlexLayer#previous()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If

2025-01-10 15:47:30
GameObjectCreator#retroFont()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset

2025-01-10 15:47:30
Video#duration
  • References/Game Development/Phaser/Game Objects/Video

[readonly] duration : number The duration of the video in seconds.

2025-01-10 15:47:30
RandomDataGenerator#timestamp()
  • References/Game Development/Phaser/Math/RandomDataGenerator

timestamp(min, max) → {number} Returns a random timestamp between min and max, or between the beginning

2025-01-10 15:47:30
State#create()
  • References/Game Development/Phaser/Game States/State

create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have

2025-01-10 15:47:30
State#make
  • References/Game Development/Phaser/Game States/State

make : Phaser.GameObjectCreator

2025-01-10 15:47:30
SpriteBatch:set
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:set Available since LÖVE 0.8.0 This method is not supported in earlier versions. Changes a sprite in the batch. This requires the

2025-01-10 15:47:30