new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
remove(child, destroy, silent) → {boolean}
physicsBodyType : integer If enableBody
game : Phaser.Game A reference to the currently running Game
setContext(gl) Initialises the context and the properties. Parameters
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
<static> blendAdd(a, b) → {integer} Adds the source and
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
[static] RESIZE : integer A scale mode that causes the Game size to change - see
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