love.graphics.setColorMask
  • References/Game Development/LÖVE/love.graphics

love.graphics.setColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the color mask. Enables or disables

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Utils.Debug#canvas
  • References/Game Development/Phaser/Utils/Utils.Debug

canvas :HTMLCanvasElement The canvas to which Debug calls draws. Source code:

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Particle#scaleMin
  • References/Game Development/Phaser/Particles/Particle

scaleMin : Phaser.Point The minimum scale this Game

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Tilemap#getTileBelow()
  • References/Game Development/Phaser/Tilemaps/Tilemap

getTileBelow(layer, x, y) Gets the tile below the tile coordinates given.Mostly used as an internal function by calculateFaces

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Easing.Sinusoidal#Sinusoidal
  • References/Game Development/Phaser/Tweens/Easing.Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code:

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Contact:getFixtures
  • References/Game Development/LÖVE/love.physics/Contact

Contact:getFixtures Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the two

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State#loadRender()
  • References/Game Development/Phaser/Game States/State

loadRender() loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload

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RetroFont#frameData
  • References/Game Development/Phaser/Text/RetroFont

frameData : Phaser.FrameData The FrameData

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love.mouse.setGrab
  • References/Game Development/LÖVE/love.mouse

love.mouse.setGrab Removed in LÖVE 0.9.0 It has been renamed to

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Graphics#quadraticCurveTo()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics}

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