TileSprite#animations
  • References/Game Development/Phaser/Display/TileSprite

animations : Phaser.AnimationManager

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BitmapData#smoothProperty
  • References/Game Development/Phaser/Graphics/BitmapData

smoothProperty : string The context property needed for smoothing this Canvas. Source

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Particles.Arcade.Emitter#maxParticleAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleAlpha : number The maximum possible alpha value of a particle. Default

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SoundManager#context
  • References/Game Development/Phaser/Sound/SoundManager

context :AudioContext The AudioContext being used for playback. Source code:

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Graphics#getChildIndex()
  • References/Game Development/Phaser/PIXI/PIXI.Graphics

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
Creature#height
  • References/Game Development/Phaser/Game Objects/Creature

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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love.graphics.isCreated
  • References/Game Development/LÖVE/love.graphics

love.graphics.isCreated Removed in LÖVE 0.9.0 Moved to the love

2025-01-10 15:47:30
Sprite#fresh
  • References/Game Development/Phaser/Display/Sprite

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
love.audio.setDopplerScale
  • References/Game Development/LÖVE/love.audio

love.audio.setDopplerScale Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets a global scale factor for velocity-based

2025-01-10 15:47:30
Video#onPlay
  • References/Game Development/Phaser/Game Objects/Video

onPlay : Phaser.Signal This signal is dispatched when

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