bitmapData(width, height, key, addToCache)
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
topRight : Phaser.Point Source code:
onChildInputDown : Phaser.Signal This Signal is dispatched
lockRender : boolean If false Phaser will automatically render the display list every update. If true
preUpdate() Automatically called by World.preUpdate. Source code:
processPixelRGB(callback, callbackContext, x, y, width, hei
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
silk : boolean Set to true if running in the Silk browser (as used on the Amazon Kindle)
love.window.getPixelScale Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets the DPI scale factor associated
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