audio(key, volume, loop, connect) → {
removeChild(child) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed.
start(priority, useHandCursor) → {
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
remove(child, destroy, silent) → {boolean}
physicsBodyType : integer If enableBody
game : Phaser.Game A reference to the currently running Game
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