Rectangle#y
  • References/Game Development/Phaser/Geometry/Rectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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Physics.P2.Body#setCircle()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

setCircle(radius, offsetX, offsetY, rotation)

2025-01-10 15:47:30
AudioSprite#autoplay
  • References/Game Development/Phaser/Sound/AudioSprite

autoplay : boolean Is a sound set to autoplay or not? Source code:

2025-01-10 15:47:30
love.errhand
  • References/Game Development/LÖVE/love

love.errhand The error handler, used to display error messages. Function Synopsis

2025-01-10 15:47:30
Text#addFontStyle()
  • References/Game Development/Phaser/Text/Text

addFontStyle(style, position) → {Phaser.Text}

2025-01-10 15:47:30
enet.event
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.event Description An event is a table generated by

2025-01-10 15:47:30
Point.rotate()
  • References/Game Development/Phaser/Geometry/Point

<static> rotate(a, x, y, angle, asDegrees, distance)

2025-01-10 15:47:30
Image#swapChildren()
  • References/Game Development/Phaser/Display/Image

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
love.graphics.stencil
  • References/Game Development/LÖVE/love.graphics

love.graphics.stencil Available since LÖVE 0.10.0 Together with

2025-01-10 15:47:30
ParticleSystem:getEmitterLifetime
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getEmitterLifetime Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets how long the particle

2025-01-10 15:47:30