Canvas:getDimensions
  • References/Game Development/LÖVE/love.graphics/Canvas

Canvas:getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height of the Canvas

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Component.Smoothed#Smoothed
  • References/Game Development/Phaser/Game Objects/Components/Component.Smoothed

new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.

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Component.PhysicsBody#y
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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PrismaticJoint:getLowerLimit
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:getLowerLimit Gets the lower limit. Function Synopsis

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TweenData#from()
  • References/Game Development/Phaser/Tweens/TweenData

from(properties, duration, ease, delay, repeat,

2025-01-10 15:47:30
Color.blendVividLight()
  • References/Game Development/Phaser/Utils/Color

<static> blendVividLight(a, b) → {integer} This blend

2025-01-10 15:47:30
Physics.P2#addConstraint()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

addConstraint(constraint) → {Phaser.Physics.P2.Constraint} Adds a Constraint to the world.

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Source:setVolumeLimits
  • References/Game Development/LÖVE/love.audio/Source

Source:setVolumeLimits Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the volume limits of the source.

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Device#canvas
  • References/Game Development/Phaser/System/Device

canvas : boolean Is canvas available? Source code:

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Group#xy()
  • References/Game Development/Phaser/Game Objects/Group

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

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