SpriteBatch:lock This has been changed to SpriteBatch:bind
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
ParticleSystem:setRelativeRotation Available since LÖVE 0.9.1 This function is not supported in earlier versions. Sets whether particle angles
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
cursor : DisplayObject The current
parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source
mixin(object) Mixes in the properties of the EventTarget prototype onto another object Parameters
game : Phaser.Game Local reference to game.
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
checkPointerDown(pointer, fastTest) → {boolean} Checks if the given
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