cursor : DisplayObject The current
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
debug : boolean A debug flag designed for use with Game.enableStep.
world : Phaser.Physics.P2 Local
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
x : number The x position. Source code:
fireAtXY(x, y) → {
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