Particles.Arcade.Emitter#cursor
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

cursor : DisplayObject The current

2025-01-10 15:47:30
Particles.Arcade.Emitter#blendMode
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable

2025-01-10 15:47:30
Physics.Arcade.Body#type
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

type : number The type of physics system this body belongs to. Source code:

2025-01-10 15:47:30
Sprite#deltaZ
  • References/Game Development/Phaser/Display/Sprite

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

2025-01-10 15:47:30
World#countLiving()
  • References/Game Development/Phaser/Core/World

countLiving() → {integer} Get the number of living children in this group. Returns

2025-01-10 15:47:30
Cache#getBitmapFont()
  • References/Game Development/Phaser/Loader/Cache

getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object

2025-01-10 15:47:30
RandomGenerator:setSeed
  • References/Game Development/LÖVE/love.math/RandomGenerator

RandomGenerator:setSeed Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the seed of the random number generator

2025-01-10 15:47:30
Source:setRelative
  • References/Game Development/LÖVE/love.audio/Source

Source:setRelative Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets whether the

2025-01-10 15:47:30
TilemapLayer#getTiles()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

getTiles(x, y, width, height, collides, interestingFace) → {array.<

2025-01-10 15:47:30
TilemapLayer#setChildIndex()
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30