friction : Phaser.Point The amount of movement that
enable(object, debug, children) This will create a P2 Physics body on the
love.graphics.setInvertedStencil Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 It has been replaced by
getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] z : number The z depth of this Game Object within its parent Group.No two
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite
[readonly] length : integer Total number of children in this group, regardless of exists/alive
love.window.setPosition Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the position of the window on the
Page 55 of 100