love.graphics.getPixelEffect
  • References/Game Development/LÖVE/love.graphics

love.graphics.getPixelEffect Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 It has been renamed to

2025-01-10 15:47:30
Touch#stop()
  • References/Game Development/Phaser/Input/Touch

stop() Stop the event listeners. Source code:

2025-01-10 15:47:30
love.filesystem.isFused
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.isFused Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether the game is in fused mode

2025-01-10 15:47:30
Shape:getRadius
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getRadius Gets the radius of the shape. Function Synopsis radius

2025-01-10 15:47:30
WebGLRenderer#filterManager
  • References/Game Development/Phaser/PIXI/PIXI.WebGLRenderer

filterManager : PIXI.WebGLFilterManager

2025-01-10 15:47:30
love.graphics.arc
  • References/Game Development/LÖVE/love.graphics

love.graphics.arc Available since LÖVE 0.8.0 This function is not supported in earlier versions. Draws a filled or unfilled arc at position

2025-01-10 15:47:30
Physics.P2.Body#collideWorldBounds
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise

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Pointer#screenX
  • References/Game Development/Phaser/Input/Pointer

screenX : number The horizontal coordinate of the Pointer relative to the screen. Source

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Tileset#setImage()
  • References/Game Development/Phaser/Tilemaps/Tileset

setImage(image) Set the image associated with this Tileset and update the tile data. Parameters

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SpriteBatch#getTop()
  • References/Game Development/Phaser/Display/SpriteBatch

getTop() → {any} Return the child at the top of this group. The top child is the child displayed

2025-01-10 15:47:30