Physics.Arcade.Body#friction
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

friction : Phaser.Point The amount of movement that

2025-01-10 15:47:30
Physics.P2#enable()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

enable(object, debug, children) This will create a P2 Physics body on the

2025-01-10 15:47:30
love.graphics.setInvertedStencil
  • References/Game Development/LÖVE/love.graphics

love.graphics.setInvertedStencil Available since LÖVE 0.8.0 and removed in LÖVE 0.10.0 It has been replaced by

2025-01-10 15:47:30
Physics.P2.FixtureList#getFixtureByKey()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.FixtureList

getFixtureByKey(key) Accessor to get either a single fixture by its key. Parameters

2025-01-10 15:47:30
Physics.P2.BodyDebug#ignoreChildInput
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Sprite#z
  • References/Game Development/Phaser/Display/Sprite

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
ScaleManager#forceOrientation()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This

2025-01-10 15:47:30
InputHandler#pointerOver()
  • References/Game Development/Phaser/Game Objects/InputHandler

pointerOver(pointerId) → {boolean} Is the Pointer over this Sprite

2025-01-10 15:47:30
FlexLayer#length
  • References/Game Development/Phaser/Game Scaling/FlexLayer

[readonly] length : integer Total number of children in this group, regardless of exists/alive

2025-01-10 15:47:30
love.window.setPosition
  • References/Game Development/LÖVE/love.window

love.window.setPosition Available since LÖVE 0.9.2 This function is not supported in earlier versions. Sets the position of the window on the

2025-01-10 15:47:30