TilemapLayer#cameraOffset
  • References/Game Development/Phaser/Tilemaps/TilemapLayer

cameraOffset : Phaser.Point The x/y coordinate offset

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Text#autoRound
  • References/Game Development/Phaser/Text/Text

autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish

2025-01-10 15:47:30
Bullet#destroy()
  • References/Game Development/Phaser/Plugins/Bullet

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Mesh:hasVertexColors
  • References/Game Development/LÖVE/love.graphics/Mesh

Mesh:hasVertexColors Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 It has been replaced by

2025-01-10 15:47:30
ParticleSystem:reset
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:reset Resets the particle emitter, removing any existing particles and resetting the lifetime counter. Function Synopsis

2025-01-10 15:47:30
Physics.P2.BodyDebug#cameraOffset
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

cameraOffset : Phaser.Point If this object is

2025-01-10 15:47:30
love.system.vibrate
  • References/Game Development/LÖVE/love.system

love.system.vibrate Available since LÖVE 0.10.0 This function is not supported in earlier versions. Causes the device to vibrate, if possible

2025-01-10 15:47:30
Physics.P2#removeBodyNextStep()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters

2025-01-10 15:47:30
Component.Core#game
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Sprite#getChildAt()
  • References/Game Development/Phaser/Display/Sprite

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30