love.physics.newCircleShape Script Example Missing love.physics.newCircleShape needs a script example, help out by writing one. Creates a
new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
<static> contains(a, x, y) → {boolean} Determines whether
parse() Parser for the output of Phaser.Physics.P2.Body#addPhaserPolygon Source
setContext(gl) Initialises the context and the properties. Parameters
onInitCallback : Function This is called when the state is set as the active state. Source
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
Shape:destroy Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Explicitly destroys the Shape. When you don't have
[static] CANVAS : number Source code:
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