Loader#onPackComplete
  • References/Game Development/Phaser/Loader/Loader

onPackComplete : Phaser.Signal This event is dispatched

2025-01-10 15:47:30
DOM.getBounds()
  • References/Game Development/Phaser/System/DOM

<static> getBounds(element, cushion) → {Object | boolean}

2025-01-10 15:47:30
RenderTexture#resize()
  • References/Game Development/Phaser/PIXI/PIXI.RenderTexture

resize(width, height, updateBase) Resizes the RenderTexture. Parameters

2025-01-10 15:47:30
Physics.P2.Body#setCircle()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.Body

setCircle(radius, offsetX, offsetY, rotation)

2025-01-10 15:47:30
Text#fresh
  • References/Game Development/Phaser/Text/Text

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Graphics#alignTo()
  • References/Game Development/Phaser/Graphics/Graphics

alignTo(parent, position, offsetX, offsetY) → {Object}

2025-01-10 15:47:30
Graphics#lineColor
  • References/Game Development/Phaser/Graphics/Graphics

lineColor : string The color of any lines drawn. Inherited From

2025-01-10 15:47:30
Physics.P2#convertCollisionObjects()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

convertCollisionObjects(map, layer, addToWorld) → {array}

2025-01-10 15:47:30
Contact:getFixtures
  • References/Game Development/LÖVE/love.physics/Contact

Contact:getFixtures Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the two

2025-01-10 15:47:30
Component.Bounds#alignTo()
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

alignTo(parent, position, offsetX, offsetY) → {Object}

2025-01-10 15:47:30