cameraOffset : Phaser.Point The x/y coordinate offset
autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
Mesh:hasVertexColors Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 It has been replaced by
ParticleSystem:reset Resets the particle emitter, removing any existing particles and resetting the lifetime counter. Function Synopsis
cameraOffset : Phaser.Point If this object is
love.system.vibrate Available since LÖVE 0.10.0 This function is not supported in earlier versions. Causes the device to vibrate, if possible
removeBodyNextStep(body) This will add a P2 Physics body into the removal list for the next step. Parameters
game : Phaser.Game A reference to the currently running Game
getChildAt(index) → {DisplayObject}
Page 52 of 100