Fixture:getMask
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getMask Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns which categories this fixture should NOT

2025-01-10 15:47:30
Timer#autoDestroy
  • References/Game Development/Phaser/Time/Timer

autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming

2025-01-10 15:47:30
Tilemap#fill()
  • References/Game Development/Phaser/Tilemaps/Tilemap

fill(index, x, y, width, height, layer) Fills the given area with the specified tile. Parameters

2025-01-10 15:47:30
love.audio.setDistanceModel
  • References/Game Development/LÖVE/love.audio

love.audio.setDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Sets the distance attenuation model

2025-01-10 15:47:30
Physics.P2.BodyDebug#getFirstDead()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

getFirstDead(createIfNull, x, y, key,

2025-01-10 15:47:30
Physics.P2.BodyDebug#divideAll()
  • References/Game Development/Phaser/P2 Physics/Physics.P2.BodyDebug

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

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Physics.P2.GearConstraint#world
  • References/Game Development/Phaser/P2 Physics/Physics.P2.GearConstraint

world : Phaser.Physics.P2 Local

2025-01-10 15:47:30
Line#start
  • References/Game Development/Phaser/Geometry/Line

start : Phaser.Point The start point of the line.

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RenderTexture#isTiling
  • References/Game Development/Phaser/Graphics/RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

2025-01-10 15:47:30
DisplayObjectContainer#getChildAt()
  • References/Game Development/Phaser/PIXI/PIXI.DisplayObjectContainer

getChildAt(index) → {DisplayObject}

2025-01-10 15:47:30