love.timer.getTime
  • References/Game Development/LÖVE/love.timer

love.timer.getTime Returns the value of a timer with an unspecified starting time. This function should only be used to calculate differences between points in time, as the starting time of

2025-01-10 15:47:30
Sprite#autoCull
  • References/Game Development/Phaser/Display/Sprite

autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame

2025-01-10 15:47:30
World#addAll()
  • References/Game Development/Phaser/Core/World

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

2025-01-10 15:47:30
Creature#getBounds()
  • References/Game Development/Phaser/Game Objects/Creature

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
Pointer#rightButton
  • References/Game Development/Phaser/Input/Pointer

rightButton : Phaser.DeviceButton If this

2025-01-10 15:47:30
DistanceJoint:setDamping
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setDamping Removed in LÖVE 0.8.0 It has been replaced with

2025-01-10 15:47:30
ScaleManager#pageAlignHorizontally
  • References/Game Development/Phaser/Game Scaling/ScaleManager

pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or

2025-01-10 15:47:30
Physics.P2#addContactMaterial()
  • References/Game Development/Phaser/P2 Physics/Physics.P2

addContactMaterial(material) → {

2025-01-10 15:47:30
Text#parseList()
  • References/Game Development/Phaser/Text/Text

parseList(list) → {Phaser.Text}

2025-01-10 15:47:30
Sound#onStop
  • References/Game Development/Phaser/Sound/Sound

onStop : Phaser.Signal The onStop event is dispatched

2025-01-10 15:47:30