getBitmapFont(key) → {Phaser.BitmapFont} Gets a Bitmap Font object from the cache. The object
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
pointerDown(pointerId) → {boolean} If the Pointer is down this returns
next(quantity) Advances by the given number of frames in the Animation, taking the loop value into consideration
fuzzyFloor(val, epsilon) → {number} Applies a fuzzy floor to the given
screenY : number The vertical coordinate of the Pointer relative to the screen. Source
context :CanvasRenderingContext2D The canvas 2d context that everything is drawn with
fontSet :Image A reference to the image stored in the Game.Cache that contains the font.
preUpdate() Automatically called by World.preUpdate. Source code:
getURL(url) → {object} Get a cached object by the URL.This only returns a value if you set
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