onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters
isLoading : boolean True if the Loader is in the process of loading the queue. Source
new Input(game) Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer
cursor : DisplayObject The current
projAABB_22DegS(x, y, obj, t) → {number} Resolves 22 Degree tile collision. Parameters
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API
button :any The button property of the most recent DOM event when this Pointer is started.You should not rely on this value
MouseJoint:setDampingRatio Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new damping ratio.
<static> blendDifference(a, b) → {integer} Subtracts
clearCollision(clearGroup, clearMask, shape)
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