love.event.quit
Available since LÖVE 0.8.0
This function is not supported in earlier versions.
Adds the quit event to the queue.
The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.
Function
Synopsis
1 | love.event.quit( ) |
Arguments
None.
Returns
Nothing.
Function
Available since LÖVE 0.10.0
This variant is not supported in earlier versions.
Synopsis
1 | love.event.quit( exitstatus ) |
Arguments
number exitstatus (0)
- The program exit status to use when closing the application.
Returns
Nothing.
Function
Available since LÖVE 0.10.2
This variant is not supported in earlier versions.
Restarts the game without relaunching the executable. This cleanly shuts down the main Lua state instance and creates a brand new one.
Synopsis
1 | love.event.quit( "restart" ) |
Arguments
string "restart"
- Tells the default love.run to exit and restart the game without relaunching the executable.
Returns
Nothing.
Example
1 2 3 4 5 | function love.keypressed(k) if k == 'escape' then love.event.quit() end end |
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