Rectangle#y
  • References/Game Development/Phaser/Geometry/Rectangle

y : number The y coordinate of the top-left corner of the Rectangle. Source

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SignalBinding#callCount
  • References/Game Development/Phaser/Signals/SignalBinding

callCount : number The number of times the handler function has been called. Source

2025-01-10 15:47:30
BitmapData#drawGroup()
  • References/Game Development/Phaser/Graphics/BitmapData

drawGroup(group, blendMode, roundPx) → {

2025-01-10 15:47:30
InputHandler#bringToTop
  • References/Game Development/Phaser/Game Objects/InputHandler

bringToTop : boolean If true when this Sprite is clicked or dragged it will automatically be bought to the top of the Group it

2025-01-10 15:47:30
InputHandler#disableSnap()
  • References/Game Development/Phaser/Game Objects/InputHandler

disableSnap() Stops the sprite from snapping to a grid during drag or release. Source

2025-01-10 15:47:30
(Image):refresh
  • References/Game Development/LÖVE/love.graphics/Image

(Image):refresh Available since LÖVE 0.9.0 This function is not supported in earlier versions. Reloads the Image's contents from the

2025-01-10 15:47:30
AbstractFilter#dirty
  • References/Game Development/Phaser/PIXI/PIXI.AbstractFilter

dirty : boolean Source code:

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BitmapData#draw()
  • References/Game Development/Phaser/Graphics/BitmapData

draw(source, x, y, width, height,

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World:isAllowSleep
  • References/Game Development/LÖVE/love.physics/World

World:isAllowSleep Removed in LÖVE 0.8.0 This method is not supported in that and later versions. Get the sleep behaviour of the world. A

2025-01-10 15:47:30
(File):tell
  • References/Game Development/LÖVE/love.filesystem/File

(File):tell Returns the position in the file Function Synopsis pos

2025-01-10 15:47:30