Physics.MATTERJS
  • References/Game Development/Phaser/Physics/Physics

[static] MATTERJS : number Source code:

2025-01-10 15:47:30
RevoluteJoint:getLimits
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:getLimits Gets the joint limits. Function Synopsis lower

2025-01-10 15:47:30
QuadTree#reset()
  • References/Game Development/Phaser/Math/QuadTree

reset(x, y, width, height, maxObjects, maxLevels, level)

2025-01-10 15:47:30
SpriteBatch:setBufferSize
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:setBufferSize Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the maximum number of sprites

2025-01-10 15:47:30
Make Your NFT Marketplace Stand Out With OpenSea Clone
  • Resources/Web Development
  • Resources/Mobile Application Development
  • References/Game Development

OpenSea is an NFT marketplace launched in the year 2017. OpenSea is the world’s first and largest web3 marketplace to mint

2022-10-08 10:44:10
TimerEvent#delay
  • References/Game Development/Phaser/Time/TimerEvent

delay : number The delay in ms at which this TimerEvent fires. Source code:

2025-01-10 15:47:30
Mouse#game
  • References/Game Development/Phaser/Input/Mouse

game : Phaser.Game A reference to the currently running game

2025-01-10 15:47:30
SoundManager#setTouchLock()
  • References/Game Development/Phaser/Sound/SoundManager

setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly

2025-01-10 15:47:30
RetroFont#requiresReTint
  • References/Game Development/Phaser/Text/RetroFont

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture.

2025-01-10 15:47:30
love.joystick.getName
  • References/Game Development/LÖVE/love.joystick

love.joystick.getName Removed in LÖVE 0.9.0 It has been moved to

2025-01-10 15:47:30