new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
setMask(bit, fixtureKey) Parameters Name Type Description
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
removeChild(child) → {DisplayObject}
game : Phaser.Game A reference to the currently running Game
friction : Phaser.Point The amount of movement that
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] previousPosition : Phaser.Point
lineTo(x, y) → {PIXI.Graphics}
tint : number The tint applied to the sprite. This is a hex value Default
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