[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
dirty : boolean The dirty state of this object. Source code:
<constant> BITMAPDATA : integer Game Object type.
toLocalFrame(out, worldPoint) Transform a world point to local body frame. Parameters
toString() → {string} Returns string
destroy(destroyChildren, soft) Destroys this group. Removes all children
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.
distancePow(x1, y1, x2, y2, pow) → {number} Returns the distance between
Mesh:getVertexFormat Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the vertex format that the Mesh was
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