Color.blendOverlay()
  • References/Game Development/Phaser/Utils/Color

<static> blendOverlay(a, b) → {integer} Multiplies or

2025-01-10 15:47:30
ParticleSystem:setRelativeRotation
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setRelativeRotation Available since LÖVE 0.9.1 This function is not supported in earlier versions. Sets whether particle angles

2025-01-10 15:47:30
love.visible
  • References/Game Development/LÖVE/love

love.visible Available since LÖVE 0.9.0 This callback is not supported in earlier versions. Callback function triggered when window is minimized/hidden

2025-01-10 15:47:30
Text#parseList()
  • References/Game Development/Phaser/Text/Text

parseList(list) → {Phaser.Text}

2025-01-10 15:47:30
Text#animations
  • References/Game Development/Phaser/Text/Text

animations : Phaser.AnimationManager

2025-01-10 15:47:30
Text#previousRotation
  • References/Game Development/Phaser/Text/Text

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

2025-01-10 15:47:30
ParticleSystem:getEmitterLifetime
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getEmitterLifetime Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets how long the particle

2025-01-10 15:47:30
Tween#yoyoDelay()
  • References/Game Development/Phaser/Tweens/Tween

yoyoDelay(duration, index) → {Phaser

2025-01-10 15:47:30
Tween#repeat()
  • References/Game Development/Phaser/Tweens/Tween

repeat(total, repeat, index) → {

2025-01-10 15:47:30
DOM.inLayoutViewport()
  • References/Game Development/Phaser/System/DOM

<static> inLayoutViewport(element, cushion) → {boolean}

2025-01-10 15:47:30