copyFrom(matrix) → {Phaser.Matrix}
getPointerFromIdentifier(identifier) → {Phaser.Pointer}
<static> blendMultiply(a, b) → {integer} Multiplies the
game : Phaser.Game A reference to the currently running Game
characterPerRow : number The number of characters per row in the font set. Source
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
love.lowmemory Available since LÖVE 0.10.0 This function is not supported in earlier versions. Callback function triggered when the system is
[readonly] columns : integer The number of tile columns in the tileset.
debug : boolean A debug flag designed for use with Game.enableStep.
durationMS : number The duration of the current sound marker in ms. Source
Page 34 of 100