[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
onCollide : Phaser.Signal A Signal that is dispatched
getChildAt(index) → {DisplayObject}
<static> projectUnit(a, b, out) → {
setDeadZones() Sets the deadZone variable for all four gamepads Source code:
easingFunction : Function The easing function used for the Tween. Default
[readonly] length : integer Total number of children in this group, regardless of exists/alive
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
debug : boolean A debug flag designed for use with Game.enableStep.
Page 34 of 100