alignTo(parent, position, offsetX, offsetY) → {Object}
copyFrom(source) → {Phaser.Ellipse}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
useHandCursor : boolean On a desktop browser you can set the 'hand' cursor to appear when moving over the Sprite.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
setSensor(value, fixtureKey) Parameters Name Type Description
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
audioSprite(key) → {Phaser.AudioSprite}
blendAdd() → {Phaser.BitmapData}
addChildAt(child, index) → {DisplayObject}
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