name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
removeChildAt(index) → {DisplayObject}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
alignTo(parent, position, offsetX, offsetY) → {
projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision.
removeChild(child) → {DisplayObject}
[readonly] time : boolean The World time. Source
gravity : number The World gravity setting. Source code:
getShader(key) → {string} Gets a fragment shader object from the cache. The object is looked-up
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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