kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
onFloatCallback : Function This callback is invoked every time a button is changed to a value where value > 0 and value <
[readonly] connected : boolean Whether or not this particular gamepad is connected or not
retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
<static> add(a, b, out) → {
facing : number A const reference to the direction the Body is traveling or facing. Source
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
game : Phaser.Game Local reference to game.
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
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