ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
collisionGroups :array An array containing the collision groups that have been defined in the World.
resizeWorld() Sets the world size to match the size of this layer. Source code:
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
last : Object Last element in the list. Source code:
fireFrom : Phaser.Rectangle This is a Rectangle
inputInfo(x, y, color) Render debug information about the Input object. Parameters
yoyo : boolean True if the Tween is set to yoyo, otherwise false. Source
game : Phaser.Game Local reference to game.
Page 20 of 100